Congrats to the team! I've been using this library for around 6 months and it's been a joy to use.<p>I came from using GameMaker Studio, so porting my game wasn't straightforward, but that's the fault of GameMaker and not StageXL.<p>Part of the reason I chose StageXL was because of Dart. I've never been a more productive, happier programmer than when I'm using Dart.<p>I'm using Cordova to wrap my game and distribute on the app stores and it's been a breeze to write a game that works well on both Android and iPhone.<p>I'm super excited to start using v1!
There's a short interview with the author of StageXL, Bernhard Pichler, here: <a href="http://news.dartlang.org/2016/12/stagexl-10-chat-with-bernhard-pichler.html" rel="nofollow">http://news.dartlang.org/2016/12/stagexl-10-chat-with-bernha...</a>.
Chiming in to shamelessly plug a demo app built around StageXL: <a href="http://rockdot.sounddesignz.com/template/" rel="nofollow">http://rockdot.sounddesignz.com/template/</a><p>Feats: Responsive Layout, Canvas2D fallback for slow mobile devices, Material Design Components, Google+ and Facebook integration, Physics engine (experimental port of Box2d), Wrapper for BabylonJS, StageXL Runtime Examples: BitmapFont, DragonBones, GAF, Spine, Particle, Flump<p>Bonus, port of FlexBook: <a href="http://rockdot.sounddesignz.com/stagexl-commons/experimental_book.html" rel="nofollow">http://rockdot.sounddesignz.com/stagexl-commons/experimental...</a>
(no touch support, yet)<p>It's at v0.6, so be kind.
I don't have any basis for equivalent comparison, but it feels fast. Hitting around ~20000 sprites in their bunnymark test before it drops below 60 FPS. Also, for whatever bad rap it got, I still miss Flash. :)
Does DragonBones render out to StageXL for HTML5 games? My team is trying to create explainer-animation-games ( our first one is up here: <a href="http://gun.js.org/explainers/basketball/basketball.html" rel="nofollow">http://gun.js.org/explainers/basketball/basketball.html</a> ) and I have been looking at your guys work for a while wondering how you get such gorgeous fluid animations. Any tips on where to start?