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StageXL 1.0: Fast 2D rendering engine for HTML5 inspired by Flash

58 pointsby kasperlover 8 years ago

8 comments

theboszover 8 years ago
Congrats to the team! I&#x27;ve been using this library for around 6 months and it&#x27;s been a joy to use.<p>I came from using GameMaker Studio, so porting my game wasn&#x27;t straightforward, but that&#x27;s the fault of GameMaker and not StageXL.<p>Part of the reason I chose StageXL was because of Dart. I&#x27;ve never been a more productive, happier programmer than when I&#x27;m using Dart.<p>I&#x27;m using Cordova to wrap my game and distribute on the app stores and it&#x27;s been a breeze to write a game that works well on both Android and iPhone.<p>I&#x27;m super excited to start using v1!
kasperlover 8 years ago
There&#x27;s a short interview with the author of StageXL, Bernhard Pichler, here: <a href="http:&#x2F;&#x2F;news.dartlang.org&#x2F;2016&#x2F;12&#x2F;stagexl-10-chat-with-bernhard-pichler.html" rel="nofollow">http:&#x2F;&#x2F;news.dartlang.org&#x2F;2016&#x2F;12&#x2F;stagexl-10-chat-with-bernha...</a>.
blockforestover 8 years ago
Chiming in to shamelessly plug a demo app built around StageXL: <a href="http:&#x2F;&#x2F;rockdot.sounddesignz.com&#x2F;template&#x2F;" rel="nofollow">http:&#x2F;&#x2F;rockdot.sounddesignz.com&#x2F;template&#x2F;</a><p>Feats: Responsive Layout, Canvas2D fallback for slow mobile devices, Material Design Components, Google+ and Facebook integration, Physics engine (experimental port of Box2d), Wrapper for BabylonJS, StageXL Runtime Examples: BitmapFont, DragonBones, GAF, Spine, Particle, Flump<p>Bonus, port of FlexBook: <a href="http:&#x2F;&#x2F;rockdot.sounddesignz.com&#x2F;stagexl-commons&#x2F;experimental_book.html" rel="nofollow">http:&#x2F;&#x2F;rockdot.sounddesignz.com&#x2F;stagexl-commons&#x2F;experimental...</a> (no touch support, yet)<p>It&#x27;s at v0.6, so be kind.
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gavanwooleryover 8 years ago
I don&#x27;t have any basis for equivalent comparison, but it feels fast. Hitting around ~20000 sprites in their bunnymark test before it drops below 60 FPS. Also, for whatever bad rap it got, I still miss Flash. :)
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marknadalover 8 years ago
Does DragonBones render out to StageXL for HTML5 games? My team is trying to create explainer-animation-games ( our first one is up here: <a href="http:&#x2F;&#x2F;gun.js.org&#x2F;explainers&#x2F;basketball&#x2F;basketball.html" rel="nofollow">http:&#x2F;&#x2F;gun.js.org&#x2F;explainers&#x2F;basketball&#x2F;basketball.html</a> ) and I have been looking at your guys work for a while wondering how you get such gorgeous fluid animations. Any tips on where to start?
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markdog12over 8 years ago
Happy StageXL user here. Great library and API. Chose it because I was porting an AS3 codebase and it was the perfect solution.
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kyriakosover 8 years ago
Looks interesting. I looked at dart in the past briefly. Is still under active development?
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_nalplyover 8 years ago
I skimmed the article and tried to find out whether StageXL needs a plugin but it was not conclusive for me. Does StageXL need a plugin?
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