> <i>A NES with composite compared to the AVS is a stunning difference in picture quality.</i><p>So one counter-intuitive complaint of many modern emulation systems is that they provide "pixel-perfect" rendering. I.e. what the console outputs is what you get on screen.<p>Except that's not how the games looked back then! The video artifacts of TVs at the time, composite signal and NTSC, meant you had color bleed and slightly blurry pixels that weren't even square. It's not just scanlines. For practical examples, see this Gamasutra article [1]. Most telling to me is the comparisons of Link (from Zelda 2) therein.<p>The AVS page doesn't mention any of this, so am I to deduce it forgoes emulating these artifacts?<p>[1] <a href="http://www.gamasutra.com/blogs/KylePittman/20150420/241442/CRT_Simulation_in_Super_Win_the_Game.php" rel="nofollow">http://www.gamasutra.com/blogs/KylePittman/20150420/241442/C...</a>
It's "Famicom," not some kind of organized convention!<p>It's short for <i>Fami</i>ly <i>Com</i>puter.<p><a href="https://en.wikipedia.org/wiki/Japanese_abbreviated_and_contracted_words" rel="nofollow">https://en.wikipedia.org/wiki/Japanese_abbreviated_and_contr...</a>
I love these kind of projects. I'd love it even more if it was open source.<p>Preservation of the software is the most important thing and I'm glad the game pirates are very fastidious about it, but preservation of hardware like this is - if not as important - at least as fascinating!<p>And still, I won't buy one. I doubt I'll ever earn enough money to make retro game collecting feasible, so I'll stick with collection retro game controllers and connecting them to PCs for faithful emulation ;)
Interesting project - I wonder if this uses the 6502 core from Visual6502.<p>The price point might be tough for people. I think you can buy original NES systems for less. They aren't going to be HDMI compatible, but I think those adapters will run you $20 on Amazon.