First off, this looks amazing.<p>Sorry if this is a stupid question, but what does this mean:
"Speck renders atoms and bonds not with polygons, but with imposters. This means you can zoom in as close as you like and surfaces remain smooth, not faceted."<p>I've only ever heard of imposters as bitmaps or simpler models, replacing the original 3d models at a distance.
But I guess this is something entirely different... Could you point me in the right direction on this topic?
Author here. You can try it live at <a href="http://wwwtyro.github.io/speck/" rel="nofollow">http://wwwtyro.github.io/speck/</a>
I'm getting an error:<p><pre><code> Line #16628: Uncaught Extension EXT_frag_depth not available.
</code></pre>
I'm using Chrome 54.0.2840.101 (64-bit) on Linux, WebGL: Hardware accelerated, OpenGL ES 3.1 Mesa 12.1.0-devel (git-b010fa8).
Nothing more to say than this: It's beautiful :)<p>Not sure what the use-case for this would be..perhaps have a library of models for use in education, or show chemical reactions and how a compound is formed.