So I had the chance to try this at the YC Alumni Demo day at the computer history museum, and it was SUPER cool. Completely wireless and doesn't add any noticeable weight on top of the HTC Vive in general. The ability to walk around the room with a Vive without having that cable tether made the experience truly immersive.
>><i>Unlike other devices, which are aiming to compress the entire raw HDMI signal over the air, Rivvr uses its proprietary tech to compress the much smaller video feed from the PC, sending just about 40-80 mbps of video signal over the air.</i><p>This paragraph seems contradictory to me: other devices aim to compress the video signal over the air (i.e. wirelessly), but Rivvr somehow compresses "much smaller" video feeds from the PC "over the air" (i.e. wirelessly).<p>This isn't my industry, so what key technical definition or fact am I missing from this picture? The two statements seem to be equivalent.
Really looking forward to watching the development of this. Ultra low latency, high quality signal compression and network based (which I assume this is based on other comments) distribution is hard. It has a lot of use cases outside of this scenario.<p>I know there's some really interesting work being done in the broadcast space (e.g. BBC R&D with VC-2 [1]) and the various low-latency implementation of H.265 which seems to be driven by UAV use. Are you guys/girls expanding on something existing for the codecs used or going down a completely different route?<p>[1] <a href="http://www.bbc.co.uk/rd/projects/vc-2" rel="nofollow">http://www.bbc.co.uk/rd/projects/vc-2</a>
Maybe they do a final motion adjustment on the receiver just at the video level. Seems slightly interesting. I doubt they've made any breakthroughs in compression. maybe eye tracking could reduce the bandwidth even further (though the latency in this case means it can't go as far as a wired installation).
I'm really curious about how VR will solve the movement problem.<p>See, a virtual environment is only part of the equation. Oculus peeled the onion back further, with touch (and Vive equivalent).<p>How will they solve movement? Using a pad to move forward or backward is not nearly as immersive as walking...