This is hard but important ... I spent most of April updating the users' interface on my platform and really had to draw a hard line just so I could finish it in time despite there being a <i>lot</i> of stuff I wanted to do... I'd spend all of this month on the same, delayed update if I didn't stop.<p>The same thing happens with games I make, I have to recognize a deadline and a point in features that defines it as a complete game and <i>not</i> spend an extra week that turns into weeks then months on anything outside of that.