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Writing Video Games in a Functional Style

4 pointsby SeanBoocockover 8 years ago

1 comment

SeanBoocockover 8 years ago
Great roundup of James Hague's previous posts on the topic. I'd love to see more research about how to write large/high production value games in a functional style. Right now I suspect the performance tradeoffs would be too severe even though immutability maps more naturally to correct concurrent execution.