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Ray-Casting Tutorial for Game Development and Other Purposes (1996)

93 pointsby dosshellover 8 years ago

4 comments

alxmdevover 8 years ago
Excellent resource, I remember browsing it many years ago - glad to see it&#x27;s still online!<p>Also check out this other nice raycasting tutorial: <a href="http:&#x2F;&#x2F;lodev.org&#x2F;cgtutor&#x2F;raycasting.html" rel="nofollow">http:&#x2F;&#x2F;lodev.org&#x2F;cgtutor&#x2F;raycasting.html</a>
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jonathanfosterover 8 years ago
Why do all these great retro game dev articles get posted this time of year? Don&#x27;t you guys know I have real side projects to work on. I get caught in an endless dive, peeling back layers of abstraction. This is exactly what got me hooked on development in the first place. I love it.
ge96over 8 years ago
I saw a brief demo on this on MDN and it&#x27;s super neat. It was basic just layers but cool nonetheless.
ladon86over 8 years ago
I absolutely love this tutorial. I followed it many years ago to create a simple raycaster, then extended it to have a ton of features like reflections, sprites, variable height walls etc.<p>Thank you F. Permadi for the good times!