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Mathematicians bring ocean to life for Disney's 'Moana'

260 pointsby oscarwaoover 8 years ago

16 comments

aidosover 8 years ago
We watched Monana a couple of weeks ago and afterwards my wife said that she was amazed with how good the water looked. I said, I bet there were a bunch of mathematicians working on that :-)<p>In another life I&#x27;d be doing maths for 3D movies. I went to university in Wellington where Weta are based (Peter Jackson&#x27;s film companies) and at one point had a look around the digital arm. I seem to recall that they had the SGI machines as desktops and a big unix rendering farm. I just love the way you can use maths to create such magic.<p>Anyway, if you haven&#x27;t seen it yet, Moana is fantastic. Incredible animation, catchy pop hooks in the music and a brilliant storyline. It&#x27;s wonderful to see a Disney film with a strong female lead that needs neither male support nor a love interest.
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Animatsover 8 years ago
&quot;Solve, or nearly solve, partial differential equations&quot;. That&#x27;s game physics. Most of the effort is to come up with ways to &quot;nearly solve&quot; without having awful stuff happen. There&#x27;s a long history of awful stuff, going back to when Seamus Blackley botched Trespasser in 1998.<p>Game physics still tends to go &quot;boink&quot;, because with impulse&#x2F;constraint collisions, everything, including large, heavy objects, bounces instantaneously. Stuff flying apart, though, is rare now; most systems drain the energy out of a system when they detect that happening. It&#x27;s physically wrong, but looks less awful.<p>I used to work on this stuff. I solved the &quot;boink&quot; problem for articulated rigid body physics in the 1990s, but couldn&#x27;t make it work in real time on 100MHz CPUs.
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NiceGuy_Tyover 8 years ago
Also coming into play during Moana is the hyperion rendering engine, which was first showcased in Big Hero 6:<p><a href="https:&#x2F;&#x2F;www.disneyanimation.com&#x2F;technology&#x2F;innovations&#x2F;hyperion" rel="nofollow">https:&#x2F;&#x2F;www.disneyanimation.com&#x2F;technology&#x2F;innovations&#x2F;hyper...</a><p>Also, here&#x27;s an article containing some stills from the movie:<p><a href="http:&#x2F;&#x2F;blog.yiningkarlli.com&#x2F;2016&#x2F;11&#x2F;moana.html" rel="nofollow">http:&#x2F;&#x2F;blog.yiningkarlli.com&#x2F;2016&#x2F;11&#x2F;moana.html</a>
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avenoirover 8 years ago
I was looking at the animation referenced in the article of water flowing over a rocky terrain and couldn&#x27;t help but notice almost life-like and pixel-perfect precision of collision detection between water particles and the rocky surface. Yet, in modern gaming, while it&#x27;s improved a great deal, quite often you&#x27;ll see surfaces &quot;fusing&quot; together before a collision is detected. I think there is a more technical term for this, but it&#x27;s not coming to mind. Is this just a matter of usability vs performance?
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Frickenover 8 years ago
I&#x27;ve been waiting decades to play a surf sim that utilizes proper fluid dynamics. Maybe before I die it&#x27;ll happen.
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jordacheover 8 years ago
Why is it that we can accept expressive&#x2F;cartoonish looking characters but need to have the most realistic environmental rendering (light, physics effects)?<p>I challenge the studios to be imaginative and equally expressive on the latter. Give us the miyazaki equivalent in 3d animated films.<p>Don&#x27;t take fthe easy way out by emulating reality. Put true art into it
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baqover 8 years ago
for the EU viewers that are confused: in some countries the title and the character&#x27;s name is Vaiana.
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ufoover 8 years ago
I wish the article went more into detail about what is novel about the algorithms they worked on.
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santaclausover 8 years ago
The hair was also great in Moana. It is fun to see nonlinear Cosserst rod theory in use on the big screen!
spepsover 8 years ago
The Taichi library linked [1] on HN recently has a MIT licensed APIC implementation here :<p><a href="https:&#x2F;&#x2F;github.com&#x2F;IteratorAdvance&#x2F;taichi&#x2F;blob&#x2F;master&#x2F;include&#x2F;taichi&#x2F;dynamics&#x2F;apic.cpp" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;IteratorAdvance&#x2F;taichi&#x2F;blob&#x2F;master&#x2F;includ...</a><p>[1]: <a href="https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=13325190" rel="nofollow">https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=13325190</a>
chisover 8 years ago
This is really cool. I wonder how one goes about getting into work like this - niche field but few qualified to work it, I&#x27;d guess.
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megablastover 8 years ago
Scarily realistic: <a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=3mULoRzfFcE" rel="nofollow">https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=3mULoRzfFcE</a>
LeoPantheraover 8 years ago
A little off-topic, but this site&#x27;s cert appears to have a revoked intermediate authority. Pic: <a href="http:&#x2F;&#x2F;i.imgur.com&#x2F;lIseT66.png" rel="nofollow">http:&#x2F;&#x2F;i.imgur.com&#x2F;lIseT66.png</a><p>But no-one else seems to be complaining about this so I wonder if it&#x27;s just me?
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a_cover 8 years ago
In the video, it is mentioned several times &quot;stability&quot; and &quot;noise&quot;. Can someone explain what do these two terms refer to in the sense of particle simulation?
supergirlover 8 years ago
&quot;where they used science to animate snow scenes&quot;<p>Cringes
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ameliusover 8 years ago
This is nice from an artistic perspective. But from a computational physics perspective, it feels like cheating. How much of this is realistic? And are we now encouraging more and more people to focus on &quot;fake&quot; physics because it makes it somehow easier to produce something cool? I sure hope not.
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