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Spurn the computer game industry

32 pointsby xylonover 8 years ago

28 comments

jakebasileover 8 years ago
This article boils down to &quot;stop liking things I don&#x27;t like!&quot;. I play games for the fun of it, not for the ideology of their licensing.<p>&gt; Most commercial computer games are not only proprietary software, but also require proprietary platforms such as Microsoft Windows and Steam. This means you do not have the ability to understand or maintain your computer.<p>I understand my gaming machine very well. I don&#x27;t often dive into the code behind my Linux boxes, or look up the Darwin source for my Mac either. Having access to source isn&#x27;t required for running and maintaining a system.<p>&gt; Most commercial computer games require very powerful computers.<p>False, check out LowSpecGamer[1] or the Potato Masher PC build[2]. Many PC games are quite capable of running on a wide range of hardware, you may have to turn down rendering resolution. The most popular genre of games today (MOBAs) are known to run on quite old hardware. The claim that you must buy a GPU more expensive than an entire laptop is disingenuous as well; an example is the Nvidia GeForce GTX 1050ti[3] which can run many modern games at 1080p quite well and costs about $160.<p>&gt; gaming-hardware-fetish-industry where people spend all their disposable income on bullshit such as graphics cards that cost as much as a laptop.<p>What I spend my money on and get enjoyment from is my own business. I enjoy reading about and sometimes purchasing new hardware. You might see it as a waste of time and money, but I do not or else I wouldn&#x27;t do it.<p>&gt; that means they don&#x27;t require bullshit like Windows and Steam<p>I am not a big fan of Windows, but it gets the job done. Steam is an excellent source of games and is a big part of why PC gaming is in such a good place right now.<p>[1]: <a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;channel&#x2F;UCQkd05iAYed2-LOmhjzDG6g" rel="nofollow">https:&#x2F;&#x2F;www.youtube.com&#x2F;channel&#x2F;UCQkd05iAYed2-LOmhjzDG6g</a><p>[2]: <a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=uZR-a35sxLg" rel="nofollow">https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=uZR-a35sxLg</a><p>[3]: <a href="https:&#x2F;&#x2F;www.nvidia.com&#x2F;en-us&#x2F;geforce&#x2F;products&#x2F;10series&#x2F;geforce-gtx-1050&#x2F;" rel="nofollow">https:&#x2F;&#x2F;www.nvidia.com&#x2F;en-us&#x2F;geforce&#x2F;products&#x2F;10series&#x2F;gefor...</a><p>edit: more info about hardware
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Animatsover 8 years ago
There&#x27;s a lot of work inside an AAA title. Most of it isn&#x27;t programming. Back in the 1990s, the big problem was technical - building an engine that could handle a big complex world. That&#x27;s mostly solved. Now it&#x27;s mostly large amounts of artwork, plotting, sound, character movement, and construction. That takes lots of hours.<p>As for &quot;spurn the computer game industry&quot;, that should apply to jobs. The working conditions are terrible. They need to be unionized, like Hollywood.
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60654over 8 years ago
I make games, and see stuff like that occasionally.<p>The problem is that a game is not just a piece of software. It&#x27;s a creative work that people pour years of their life into. Both on the code side, but also on design, art, audio, writing, etc.<p>Suggesting that games should be free is like suggesting that books or art should be free - and yet people wouldn&#x27;t suggest that, right? We understand that art and creative work doesn&#x27;t come for free, and that even artists have bills to pay.<p>(As for high hardware requirements - that&#x27;s not right either, there are plenty of great games that will play just fine on an i3 with an integrated video card. Most games are not AAA.)
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qumeover 8 years ago
The fundamental problem with OSS games:<p>Many people who contribute to OSS are doing it because they use it in their work.<p>No one uses games in their work.<p>More significant, all - every single one of them, professional game developers are up to their eyeballs in work. It&#x27;s the nature of making games, they are never finished and there is always more to do.<p>Professional game developers are very unlikely to have any side project or contribute to OSS (I was one for years).
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neighborinoooover 8 years ago
I do sympathize with a lot of this article (as a person who decided to stop having big desktops years ago, and as a Christmas-and-Easter free software advocate). I&#x27;d love to see more free software games, and if I ever develop any I would likely release them under a free license (possibly with the assets restricted, so I could still reasonably charge for the game).<p>However, I think by focusing on Steam and Windows the author misses a bigger threat.<p>&gt; Most commercial computer games require very powerful computers. This means that a less-wealthy person cannot play online games with their more-wealthy friends. This is especially a problem for young people, for whom gaming is an important social activity. Also it&#x27;s a problem for people who don&#x27;t earn massive 1st-world salaries.<p>Most of the young people I know don&#x27;t play PC games (exception: the ones who like Minecraft). They play on consoles or mobile devices. A PS4 or an iOS&#x2F;Android device are way more restrictive. On top of that, the mobile games are particularly pernicious in their design. Many of them may not even consider children, as the goal of the game is to trap a handful of whales, but they still lock children in the skinner box.
BoorishBearsover 8 years ago
I personally think game dev is more democratized than ever (and in that sense games as a whole are more open). The resources to make your own near AAA quality game are out there (see Unity and Unreal), and in fact people are doing it.<p>The problem is advertising is what sells games now. When everyone can shovel a game onto Steam and burn a few people with a game in beta hell, people start to clutch onto their wallets.<p>The same thing happened with mobile dev and crapware.<p>While I think there are people in it to blame, I don&#x27;t think &quot;the industry&quot; a whole is the problem, they&#x27;re as much a victim as the gamers at this point.<p>We&#x27;re in a bubble and it&#x27;s slowly deflating (see games like Watch Dogs 2, Titanfall 2, and Dishornered 2), I&#x27;m worried for the devs who will get caught in it.
jim-greerover 8 years ago
Why does it matter if games are free software?<p>I don&#x27;t see why they should free as in beer - developers need to get paid.<p>As for being open source, it depends on why you think that’s important. To me, the goals of open source are:<p>- Make sure that you aren&#x27;t building your business on top of proprietary software. This isn’t relevant for gamers.<p>- To increase the productivity of all software developers. This is achieved by open source engines.<p>The author might as well say that we shouldn&#x27;t use any proprietary platforms (like, say, Hacker News).
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gambitingover 8 years ago
This is probably the stupidest thing that I read all day, and I work in the games industry. It&#x27;s like me getting upset that there are companies making ferraris or mclarens, because I can&#x27;t afford one, or because Ferrari only sells to a pre filtered list of clients and not just anyone off the street. Or getting upset that new movies are released on Blu-Ray, when you don&#x27;t have a Blu-Ray player, even though DVD copies are still available.<p>Games are made for systems people have, not the other way around. The only thing that could make people switch en-masse to Linux for games would be to release latest Fifa or CoD on that platform and on nothing else. Of course, for EA it would be like killing a goose that lays golden eggs, so why would they.<p>I was recently told that we should develop our games for Linux. And while I agree with the sentiment, the truth is that if the game has a PS4&#x2F;X1&#x2F;PC version, then PC version will be 5% if not less of all sales - it doesn&#x27;t make any financial sense to spend time on various sub-segments of the PC market.<p>As for the comment that you need super expensive PC to play latest games - also nonsense. I have a really old desktop pc, with Core i5-750(which is a 7 year old CPU at this point!!!!) and a GTX750Ti, and it plays any new game, on low-medium settings.
etiamover 8 years ago
While I sympathize heavily with the rallying cry for freedom and accessibility, I rather like that the gaming industry is helping to drive demand for powerful, cost-efficient hardware.<p>Development of GPGPU has been transformative for some areas of science and technology, but that development arguably has been paid for and made feasible only as a side effect of building what is mostly entertainment systems.<p>Also, I prefer desktop PC:s to laptops and (by incredibly wide margin) to those glitzy slates the general population seems to be poking for their limited computing need the last decade, so I&#x27;m actually pretty happy about incentives to keep desktop PC:s available and more or less affordable, at least in rich countries.
grogenautover 8 years ago
GDC made it so that games were mostly open like research and parent communities (without the encumbrance for the most part). Why not push for this instead so more and more knowledge and understanding is shared and the community improves.<p>Games greatly improved as people shared the effective techniques they used. The game engineers didn&#x27;t really worry about this lost of proprietary info because they&#x27;re showing techniques not code and because in a quid-pro-quo relationship they expect that people who learned from their technique at one gdc will be presenting 2 years later at a time that the original presenter is really digging in on their next game.<p>This happens internally at large companies like sony. For instance the facial mocap tech that backs Uncharted 4 went through early iterations at other studios as well. This works for big companies. I&#x27;m not sure if they talked about it at GDC.<p>Apparently a few things have harmed the information sharing at GDC. Studios might be getting more paranoid. The pure&#x2F;deep technical talks aren&#x27;t as popular as &quot;monetization strategy&quot; talks. Really you might need 100 people in the world in one of the deep technical talks.<p>Also games like overwatch play well on 10 year old computers and $50 graphics cards.<p>Devs spend millions even on a simple game. It&#x27;s a lot of bespoke software.
Normal_gaussianover 8 years ago
&gt; bullshit like Windows and Steam<p>&gt; beautiful games like The Battle for Wesnoth<p>&gt; TAKE BACK CONTROL OF OUR GAMES!<p>&gt; let the computer games industry and their over-priced fetish-hardware languish!<p>Saying something doesn&#x27;t make it so.
mlinksvaover 8 years ago
Another reason is addiction. We have an industry set up to collect rents from creating the most addictive entertainment they can.<p>Some other largely overlapping lists of games whose creators collect no rents:<p><a href="http:&#x2F;&#x2F;freegamedev.net&#x2F;wiki&#x2F;Complete_open_source_games" rel="nofollow">http:&#x2F;&#x2F;freegamedev.net&#x2F;wiki&#x2F;Complete_open_source_games</a><p><a href="https:&#x2F;&#x2F;libregamewiki.org&#x2F;List_of_games" rel="nofollow">https:&#x2F;&#x2F;libregamewiki.org&#x2F;List_of_games</a><p><a href="https:&#x2F;&#x2F;wiki.debian.org&#x2F;Game" rel="nofollow">https:&#x2F;&#x2F;wiki.debian.org&#x2F;Game</a> &#x2F; <a href="https:&#x2F;&#x2F;packages.debian.org&#x2F;stable&#x2F;games&#x2F;" rel="nofollow">https:&#x2F;&#x2F;packages.debian.org&#x2F;stable&#x2F;games&#x2F;</a><p><a href="https:&#x2F;&#x2F;directory.fsf.org&#x2F;wiki&#x2F;Category&#x2F;Game" rel="nofollow">https:&#x2F;&#x2F;directory.fsf.org&#x2F;wiki&#x2F;Category&#x2F;Game</a> (site linked to in post, but not the relevant category)<p><a href="https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;List_of_open-source_video_games" rel="nofollow">https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;List_of_open-source_video_game...</a>
zubatover 8 years ago
To echo other gamedevs in this thread: Games are a lot of design powered by a little bit of code. The code can be fairly complex in instances, but the engineering isn&#x27;t a primary goal. It only has to be &quot;there&quot; enough to support the experience.
xabotageover 8 years ago
&gt;Most commercial computer games require very powerful computers. This means that a less-wealthy person cannot play online games with their more-wealthy friends. This is especially a problem for young people, for whom gaming is an important social activity.<p>This. I&#x27;d love to try out a variety of fun Half-Life 2 or Quake 3 mods (which all work just fine on an old, low-end laptop running Linux), but everyone I could conceivably play them with is too preoccupied with Overwatch, Battlefront, Call of Duty 36, or whatever closed-server, walled-platform, resource-intensive game came out within the past year or two. <i>Open Arena? These graphics look old, it must suck.</i>
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KellAGover 8 years ago
The graphics card fetish point was valid 10 years ago, but not now. It used to be that all developers were requiring new and high end features--often simply because they weren&#x27;t optimizing their renderers--but now any cheap graphics card is good enough for everything except a handful of triple-A games with all the knobs turned to 10. Especially if you buy indie stuff on Steam, you&#x27;ll have no worries with a 5 year old video card, and you can play so many great games.<p>The graphics card comparers and obsessors are paying lots of money for higher power requirements, more noise, and higher failure rates. They can be safely ignored as a market.
tomdealover 8 years ago
The author seems to want to return to &quot;Create games as a hobby&quot; instead of having an industry that creates the best creative jobs involving a computer. There has been so much development in the last 10 years in computer games that would not have been possible if there wasn&#x27;t an industry. Of course there is some unnecessary hardware and depending on your income, there are parts that you can&#x27;t afford. On the other hand, thanks to current game engines (which would not be affordable for indie developers if there wasn&#x27;t an industry), there are so many possible hardware configurations to play the game you want on, you just don&#x27;t have to buy the newest stuff every two years anymore. Especially for indie developers, the current games industry landscape is a big opportunity. Yes it is very hard to be successful, but it was never easier to create a game, and that would not be possible if we stick to open source games and old hardware.
overgardover 8 years ago
I don&#x27;t really get the advantage of open source games. Operating systems and productivity stuff sure -- you want to know what&#x27;s running on your computer and ideally you want a community that can improve it. But games? First off, the vast majority of games have a pretty short lifespan of relevancy, by the time you&#x27;re up to speed on the code base there&#x27;s a decent chance people have moved on. Also a lot of the code isn&#x27;t even reused among those who have it. If you want the reusable bits for new games, you can already go get an engine like Unity or Unreal, or if you&#x27;re building your own engine, thousands of great libraries. For the most part source code to games is interesting on an educational level, but not much else.
eximiusover 8 years ago
I&#x27;m more interested in collapsing a few layers of our abstractions to avoid wasting the increases in hardware speed we&#x27;ve achieved. Our computers are so fast but they don&#x27;t FEEL (as) fast with all the bloat we have on them.
OliverJonesover 8 years ago
Yeah but, yeah but, the game fetish krewe&#x27;s demand keeps x86 computers available at retail.<p>I can get relatively cheap used laptops for my little computers-for-poor-kids project partly because the gaming people spend a lot of money at the high end.
facepalmover 8 years ago
Try to beat nethack for a start. I think it is OK to like high end games, though. And for VR even more powerful hardware is needed. It is not that expensive, though, compared to other things in life like owning a car, for example.
8jefover 8 years ago
I&#x27;ve used an old Optiplex I3 540 system with Win7 license ($30) on which was added 16gb of ram bought used ($40) from classifieds ad, and a new GTX 740 ($70). Can play most free games on Steam. Just sayin&#x27;.
merlishover 8 years ago
I guess the author must not agree, but I honestly consider video games more as interactive art than software.<p>There are several great open source games. And older games that went open source after the fact (id engine et al).<p>Spurning the industry seems a bit like saying: Hey movie industry - I&#x27;ve already got enough films, thanks, you don&#x27;t need to make any more. Or telling writers that there are already enough books.<p>(FWIW, I hope to make a living from creating video games one day. I&#x27;d feel hypocritical not to buy games I want, and try to content myself with a selection of older FOSS games.)
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na85over 8 years ago
Trying to sell people on FLOSS games by using Wesnoth as an example is like trying to sell cars by pointing to the Ford Pinto.<p>It&#x27;s ugly and not very fun.
TrevorJover 8 years ago
While I agree, in theory with some of these points I hate the sniveling, whiny attitude.
Grue3over 8 years ago
I did because I refuse to buy anything with a DRM. Which pretty much rules out all commercial games. Also I don&#x27;t have any time to game anymore.
Kretiiniover 8 years ago
I honestly can&#x27;t tell if the site is satire or not.
invalidOrTakenover 8 years ago
A plug for Battle for Wesnoth!
fasterthanjimover 8 years ago
I hope by &quot;free software&quot; he means Richard Stallman free and not screw-developers-I-don&#x27;t-pay-for-shit free.
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