Oh heck, there goes my next hour.<p>Wow that's fantastic. Now someone make Missile Command.<p>Pegs my CPU though (Firefox and Chrome)<p>Open source too: <a href="http://github.com/dmcinnes/HTML5-Asteroids" rel="nofollow">http://github.com/dmcinnes/HTML5-Asteroids</a><p>update: I tried a few flash versions on the web to compare<p>sorry to say they use a fraction of the CPU, at least under Flash 10.1rc4
It shows very good why it's not ready to ditch Flash completely.<p>I mean.. that's asteroids, i have a Core2Duo, 4GB RAM, 1024MB graphicscard und the asteroids are not smooth, they are flickering a little...
Surely SVG makes more sense for vector games?<p>They should also try to recreate the arcade experience with the painted backgrounds, like from here:<p><a href="http://mameworld.info/mrdo/mame_artwork/astdelux.png" rel="nofollow">http://mameworld.info/mrdo/mame_artwork/astdelux.png</a>
Cool. But the game is very sluggish and almost non playable on iPad. I wish these html5 games were built with some consideration for iPad.<p>Anyway, i really appreciate the effort. One step closer to a flash-less web.
The Render Engine also has a nice demo up--I prefer its nifty particle explosions and rocket exhaust. I believe this uses the HTML5 Canvas.
<a href="http://renderengine.googlecode.com/svn/trunk/demos/spaceroids/index.html?evolved=true" rel="nofollow">http://renderengine.googlecode.com/svn/trunk/demos/spaceroid...</a>
I made a canvas variant of asteroids about a year ago. It's not up any more, but does anyone here remember it? The game over screen told you you'd died of dysentery<p>Edit: Hey! I found it :) <a href="http://users.tpg.com.au/_dp/dave_asteroids.html" rel="nofollow">http://users.tpg.com.au/_dp/dave_asteroids.html</a>