Some instructions would be nice; it looks like I do have to move pieces, I'm just dumped into the middle of a game.<p>edit: Oh, I see, there's a help link ,and "guess white", "guess black" and "guess draw" at the bottom. When you click one, the computer will play until the game is over (or you declare the game to be a draw).
This isn't as much fun as I thought. The engine pursues a primitive attacking strategy, often missing the best moves. I got the first five right, not because I did deep analysis of the position, but because I simply started picking whichever side could jam its queen into some sort of attack in a hurry.<p>I picked draw on the sixth one, which was an intriguingly well-balanced position -- and the engine managed to turn it into a crazy slaughter-fest within five moves and an eventual 55-move win for white.<p>With a better engine, this could be quite a good test of chess skill and strategic insight.
The game seems to be buggy: "King's Indian - Steven Cordy vs Martinez Garcia, Warsaw, 1991" -- it just keeps going in a loop endlessly. Neither the AI nor the game engine seems to be aware of perpetual move draw:<p>5 Qh6+
Kf6
46 Qg5+
Kg7
47 Qh6+
Kf6
48 Qg5+
Kg7
49 Qh6+
Kf6
50 Qg5+
Kg7
51 Qh6+
Kf6
52 Qg5+
Kg7
53 Qh6+
Kf6
54 Qg5+
Kg7
55 Qh6+
Kf6
56 Qg5+
Kg7
57 Qh6+
Kf6
58 Qg5+
Kg7
59 Qh6+<p>etc
Although I am far, far from a chess expert, it seems like with so many moves left to play, unless you know whether one player is more skilled than the other, one's guess is as good as another's. Might as well guess a coin flip. Maybe if the state of the board was "later into the match" it would be possible to judge whether one side had an advantage and allow you to guess better. Then again, maybe I just suck at reading a chess board and the side with the advantage IS obvious here.
It doesn't recognize threefold repetition draw. Also, a couple times I saw it miss some tricky tactics that would have won. Very nice and fun idea with a bit of polish. It
needs a real chess engine.