Excerpt:<p>"We tested different websites with the Flash 10.1 Player on a Nexus One running Android 2.2 and here’s our first take: With Flash on your phone, no website is really out of bounds. Flash does not appear to be a battery hog, nor does it chew away at your phone’s resources.<p>But it’s not a flawless experience either."
"We tested different websites with the Flash 10.1 Player on a Nexus One running Android 2.2 and here’s our first take: With Flash on your phone, no website is really out of bounds. Flash does not appear to be a battery hog, nor does it chew away at your phone’s resources."<p>Weird. It's like Steve Jobs wasn't telling the entire truth, or something.
We did a kongregate mobile site and I was surprised how many games played really well. The best were adapted slightly for mobile, but a lot of these are just the desktop version - the developers have never seen them on a mobile device.<p><a href="http://m.kongregate.com" rel="nofollow">http://m.kongregate.com</a>
This is good news for the thousands of skilled Flash developers that really know how to leverage the platform for interactivity and gaming. As the article points out, content must still be optimized for 10.1 to see the most benefit and that will take time.<p>Although Flash filled an important need for video when the FLV format was first introduced, it's role as the primary video player for the web will be marginalized over time. However, that will bring the focus of Flash back towards it's roots of vector animation and interactivity at which it does an excellent job.
I wonder if rejecting flash is Apple's 21st century version of not licensing their operating system. In the 80's, nobody knew such a move was a death magnet. Perhaps missing the mobile flash train could be something similar today.<p>Interestingly, running flash on phones could pose a threat to Apple's current business model. On the iPhone, music/movies/games all come via the app store. However, flash can deliver all of those directly to the browser - whether for free (youtube), or for a fee (netflicks).
"Flash does not appear to be a battery hog, nor does it chew away at your phone’s resources.<p>But it’s not a flawless experience either. Flash content — especially video — can take up to a minute to load, which is more frustrating on a phone than it is on a desktop. And it sucks bandwidth."<p>How am I suppose to merge those two statements?