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Unreal Engine 4.15 Released

116 pointsby richardboegliover 8 years ago

11 comments

lightedmanover 8 years ago
Still no diff patching support? I&#x27;m really sick of having to re-download 40 gigs every other day when an early-access game based on Unreal decides it needs to update.<p>Seriously, diff patching has been a thing for decades and we&#x27;re in the age of artificially-restricted bandwidth allocation. If Unreal can&#x27;t get with the times, then Unreal needs to go away and make room for engines that bother to use modern practices.
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robeasthamover 8 years ago
* Monoscopic far field rendering for mobile VR.<p>Not sure how long this has been brewing, but I imagine it provides a significant performance boost.<p>Anyone got any experience using it from the previews?<p>Great work Epic!
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arca_voragoover 8 years ago
This is a huge drop, great work Epic. I was excited enough to see the reduced mem consumption, blend space and animation features, etc, and then I got to the Linux patch notes and my jaw dropped, maybe I can finally get some work done on my nix boxes and not have to keep using windows as much. (Mostly crashes on certain screens like inability to bone edit, lack of launcher and marketplace on Linux version, etc)<p>Compiling now
mintplantover 8 years ago
Maybe this is a good place to ask:<p>I have an Actor that rotates a child Static Mesh through a series of meshes (via &quot;Set Static Mesh&quot;) to display a number 0-30. When I preview or launch the game, the mesh ends up rendering with some crummy-looking pixelation:<p><a href="https:&#x2F;&#x2F;www.spinda.net&#x2F;files&#x2F;pixelation2.PNG" rel="nofollow">https:&#x2F;&#x2F;www.spinda.net&#x2F;files&#x2F;pixelation2.PNG</a><p><a href="https:&#x2F;&#x2F;www.spinda.net&#x2F;files&#x2F;pixelation1.PNG" rel="nofollow">https:&#x2F;&#x2F;www.spinda.net&#x2F;files&#x2F;pixelation1.PNG</a><p>So far I&#x27;ve tried: ensuring Settings-&gt;Resolution Scale-&gt;Engine Scalability is set to 100%; switching between Temporal AA, FXAA, and MSAA; disabling motion blur; restarting the editor multiple times; create a whole new project from the basic&#x2F;minimal template and drop my object into an otherwise-empty scene. Nothing&#x27;s gotten rid of this jaggedness.
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ksecover 8 years ago
I am amazed, at the pace of Unreal Engine, the HUGE changelog and improvement with every release and constantly shipping it in a very timely manner.<p>How is this even possible? Just trying to simply scroll through that page! Are there any other Software that gets the huge list of improvement every few months?
richardboegliover 8 years ago
It has support for Nintendo Switch
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redtuesdayover 8 years ago
According to a recent video [1] some features from the new audio engine should have made it into 4.15, but I can&#x27;t see them mentioned in the release notes. Didn&#x27;t they make it in?<p>[1] <a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=h8o2xQcrb_E" rel="nofollow">https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=h8o2xQcrb_E</a>
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SurrealSoulover 8 years ago
Good stuff, I always enjoy the way they present their patch notes; even as someone with just the basics of unreal, it&#x27;s always a good read.
mrfusionover 8 years ago
Any VR performance updates? (I made it halfway through )
richardboegliover 8 years ago
Ars Article: <a href="https:&#x2F;&#x2F;arstechnica.com&#x2F;gaming&#x2F;2017&#x2F;02&#x2F;unreal-engine-4-15-switch-hdr-sli-details&#x2F;" rel="nofollow">https:&#x2F;&#x2F;arstechnica.com&#x2F;gaming&#x2F;2017&#x2F;02&#x2F;unreal-engine-4-15-sw...</a>
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kensaiover 8 years ago
What I really like about Unreal Engine is its Unreal Assets, ie all those modifications that can be applied according to the field used. Good example: UnityCar, the packet that was used to build &quot;My Summer Car&quot;.
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