Developer here. Appreciate any feedback! The goal is to make it really easy to write multi-user / multi-player / social virtual reality experiences on the web, on top of a VR framework called A-Frame.
Wondering what the WebRTC UDP guts are built on, if it is a new implementation or built on something existing.<p>Big HN discussion on the rough edges of this tech last week: <i>A solution for enabling UDP in the web</i> <a href="https://news.ycombinator.com/item?id=13741155" rel="nofollow">https://news.ycombinator.com/item?id=13741155</a>
Looks very neat. I'm curious how it syncs the entities. Does everyone send to everyone? I'd imagine you couldn't have too many clients at once if that was the case.