I suppose I should just try (don't have an android ATM) but in the past, ever time I've tried one of these AR demos it requires basically perfect lighting. Nothing is ever stable, the thing being projected to match the world bounces around, disappears, jumps 10-30cm.<p>I'm rarely in a good lighting situation apparently.<p>Has this kind of thing gotten any better?
If you are having problems using this it's because only a handful of mobile browsers allow the camera feed.<p>See my question to HN here about this: <a href="https://news.ycombinator.com/item?id=13593193" rel="nofollow">https://news.ycombinator.com/item?id=13593193</a>
Really cool.<p>I've tinkered with Augmented Reality in Android some years ago but all I got was a native module (actually ARToolkitPlus) and you'd send frames from the camera to it and it would identify markers and output the area where it was located in screen coordinates.<p>Once more really cool work on AR.js!