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AR.js: Efficient Augmented Reality for the Web Using ARToolKit

44 pointsby ghoshabout 8 years ago

6 comments

greggmanabout 8 years ago
I suppose I should just try (don&#x27;t have an android ATM) but in the past, ever time I&#x27;ve tried one of these AR demos it requires basically perfect lighting. Nothing is ever stable, the thing being projected to match the world bounces around, disappears, jumps 10-30cm.<p>I&#x27;m rarely in a good lighting situation apparently.<p>Has this kind of thing gotten any better?
AndrewKemendoabout 8 years ago
If you are having problems using this it&#x27;s because only a handful of mobile browsers allow the camera feed.<p>See my question to HN here about this: <a href="https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=13593193" rel="nofollow">https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=13593193</a>
foliveiraabout 8 years ago
Really cool.<p>I&#x27;ve tinkered with Augmented Reality in Android some years ago but all I got was a native module (actually ARToolkitPlus) and you&#x27;d send frames from the camera to it and it would identify markers and output the area where it was located in screen coordinates.<p>Once more really cool work on AR.js!
synaesthesisxabout 8 years ago
Super cool! Good framerate too... I wonder if there&#x27;s a workout to get run it on iOS.
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yAnonymousabout 8 years ago
None of the demos work for me. I only see the camera picture. Firefox for mobile.
bhoustonabout 8 years ago
Unfortunately this doesn&#x27;t do markerless.
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