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Flash 3D Engine that implements OpenGL

17 pointsby erhanerdoganalmost 15 years ago

5 comments

fiazalmost 15 years ago
Very impressive, I'm always impressed by people pushing the limits of what can be done. However, I did find that the extra CPU required to make this work is a little bit of a concern. Nonetheless, very well done!
axiomalmost 15 years ago
This is totally unimpressive. You could totally do this with canvas and HTML5. In just 4-5 short years WebGL will be implemented in all browsers, so flash is totally useless here. And it uses like 50% of my CPU, which is stupid. Flash is stupid. What's the point of using flash, just because it let's you do things. Adobe development tools are terrible. CSS is awesome! Stop using flash! You're just locking yourself into a closed platform! You should develop for the iPad instead!<p>Edit: Yes, I'm being sarcastic. Every single submission that shows off something done in flash has a bunch ridiculous posts claiming you can do the same in HTML5. I thought I'd save them the trouble.
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pufuwozualmost 15 years ago
Is there any other information about this engine? Yogurtistan looks something like a Habbo Hotel or Second Life game.<p>Are they planning on releasing this engine to others? I'm asking because I'd really like to use it to make a WebGL bridge for browsers that are failing to implement it.
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stratosparkalmost 15 years ago
Interesting, but unusable on my Macbook at around 1 FPS. I'm hoping WebGL + V8 Javascript is successful in bringing 3d innovation to the web.
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estalmost 15 years ago
I don't get it. Does it implements a software 3D engine, or emulate OpenGL API, or call HW OpenGL directly in Flash?
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