I would really like a better information around the difference between Tokio & Futures:<p>* What is Tokio & why was there a need for its own
terminology? (Reactors, Core, Proto etc..)<p>* What are the differences between Futures and Tokio? When would I use one? When would I use the other?<p>* Can I use futures without tokio?<p>* For all of the structs in Futures, Streams, Sinks, etc.. where are the examples?
Has anyone tried using this to implement a game or any complex GUI really in functional reactive style yet?<p>I've been playing with ScalaRx a bit (not to be confused with RxScala...) and it's a really clean feeling abstraction for GUI, which I normally hate.<p>It'd be interesting to see similar ideas applied in Rust.
Hmm. I have a Framed<TcpStream,MyCodec>. I used to call into_inner() on this to get the stream when it came time to upgrading to a TlsStream<TcpStream>, but that function has gone with this upgrade. I don't see any equivalent function to do this either anymore. Any ideas?
Bytes seems like too many things in order one. It should use <a href="http://burntsushi.net/rustdoc/byteorder/" rel="nofollow">http://burntsushi.net/rustdoc/byteorder/</a>