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Why the creator of Dwarf Fortress is really excited about boats

67 pointsby rhlalaabout 8 years ago

3 comments

pavel_lishinabout 8 years ago
I never really paid attention to individual dwarves when playing, so I had no idea they had so many personality traits: <a href="http:&#x2F;&#x2F;dwarffortresswiki.org&#x2F;index.php&#x2F;DF2014:Personality_trait" rel="nofollow">http:&#x2F;&#x2F;dwarffortresswiki.org&#x2F;index.php&#x2F;DF2014:Personality_tr...</a><p>I wonder if someone&#x27;s written an online quiz to give you a code to insert at the bottom of your emails, like those old hacker code one-liners people used to put into their sigs. (Can&#x27;t for the life of me remember what they&#x27;re called now, and searching for &quot;code email signature&quot; is about as useful as you&#x27;d expect.)
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Rzorabout 8 years ago
A bit off topic, but regarding DF: If I wanted to make a much more simpler game where some &quot;factions&quot; would iterate basic geopolitics among themselves what kind of resource should I be looking for if I was aiming at basic consitency? I mean probably some AI book, but other than that or maybe exactly that, there is some blog or article that would exemplify the basics? Perhaps a paper? DF is full of simulations, super complex, but I wonder what is the simplest implementation to get surprised by the &quot;emergence&quot; of the game itself and not pre-established design.
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ThrustVectoringabout 8 years ago
I&#x27;d be super happy if Dwarf Fortress managed to make canal locks navigable by the AI.