<a href="http://www.eurogamer.net/articles/2017-03-29-blizzard-explains-surprise-enemy-gear-scaling-in-world-of-warcraft-as-community-fumes" rel="nofollow">http://www.eurogamer.net/articles/2017-03-29-blizzard-explai...</a><p>Curious what they were thinking with this. Haven't played WoW in years, but given that it's an endless treadmill, getting gear seems like the only way to feel any sense of momentum at all. Now I guess you can only feel momentum in instanced dungeons and raids... probably designed to keep geared players from questing too fast, or AOE farming... Still seems filthy they would keep such a huge change out of the patch notes.