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React VR

82 pointsby federiconboabout 8 years ago

5 comments

libriaabout 8 years ago
[meta] previous discussion <a href="https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=13868327" rel="nofollow">https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=13868327</a>
rawnlqabout 8 years ago
Why is there so much fragmentation already?<p>React VR backed by facebook (who controls oculus):<p><pre><code> &lt;View&gt; &lt;Pano source={asset(&#x27;chess-world.jpg&#x27;)}&#x2F;&gt; &lt;Text style={{ fontSize: 0.8, layoutOrigin: [0.5, 0.5], transform: [{translate: [0, 0, -3]}], }}&gt; hello &lt;&#x2F;Text&gt; &lt;&#x2F;View&gt; </code></pre> A-frame backed by firefox (who controls webvr implementations):<p><pre><code> &lt;a-scene&gt; &lt;a-box color=&quot;#6173F4&quot; opacity=&quot;0.8&quot; depth=&quot;2&quot;&gt;&lt;&#x2F;a-box&gt; &lt;a-sphere radius=&quot;2&quot; src=&quot;texture.png&quot; position=&quot;1 1 0&quot;&gt;&lt;&#x2F;a-sphere&gt; &lt;a-sky color=&quot;#ECECEC&quot;&gt;&lt;&#x2F;a-sky&gt; &lt;&#x2F;a-scene&gt; </code></pre> x3dom (supposedly successor to VRML)<p><pre><code> &lt;x3d width=&#x27;500px&#x27; height=&#x27;400px&#x27;&gt; &lt;scene&gt; &lt;shape&gt; &lt;appearance&gt; &lt;material diffuseColor=&#x27;1 0 0&#x27;&gt;&lt;&#x2F;material&gt; &lt;&#x2F;appearance&gt; &lt;box&gt;&lt;&#x2F;box&gt; &lt;&#x2F;shape&gt; &lt;&#x2F;scene&gt; &lt;&#x2F;x3d&gt;</code></pre>
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yodonabout 8 years ago
Hmmm... no support for skinned character models (and looks like a lot of design and implementation work required on many fronts before this could support them). As cool as this is that makes it feel like a toy rather than a real product (even 3D that doesn&#x27;t require humanoid characters tends to require deforming meshes to meet the visual quality bar customers expect).<p>I wish instead of trying to make their own renderer they had used their considerable react and coding skills and time to create a React UI for Unity3d and&#x2F;or Unreal, which are what most serious app developers are using to create VR experiences (and which have pretty terrible&#x2F;minimal&#x2F;antiquated UI coding frameworks compared to what React offers)
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news_to_meabout 8 years ago
This is pretty neat.<p>The more I try to do Web VR stuff though, I get frustrated because there isn&#x27;t yet a good way to design it &quot;responsively&quot; so that it will look right on normal flat screens, but become an environment in VR.<p>I also wonder about what the right UX for linking pages in VR is. I don&#x27;t want to have to fist-bump some floating blue text. Maybe there should be a &quot;link shape&quot; or halo that draws the eye to certain features.
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metalliqazabout 8 years ago
React is what we did in 2016. This is 2017, we use ReactVR.
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