Hmmm... no support for skinned character models (and looks like a lot of design and implementation work required on many fronts before this could support them). As cool as this is that makes it feel like a toy rather than a real product (even 3D that doesn't require humanoid characters tends to require deforming meshes to meet the visual quality bar customers expect).<p>I wish instead of trying to make their own renderer they had used their considerable react and coding skills and time to create a React UI for Unity3d and/or Unreal, which are what most serious app developers are using to create VR experiences (and which have pretty terrible/minimal/antiquated UI coding frameworks compared to what React offers)
This is pretty neat.<p>The more I try to do Web VR stuff though, I get frustrated because there isn't yet a good way to design it "responsively" so that it will look right on normal flat screens, but become an environment in VR.<p>I also wonder about what the right UX for linking pages in VR is. I don't want to have to fist-bump some floating blue text. Maybe there should be a "link shape" or halo that draws the eye to certain features.