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Fallout’s Forgotten Revolution

68 pointsby steamboileralmost 15 years ago

15 comments

lionheartedalmost 15 years ago
There was a very brief window where it was possible to make games like this - where the game market was large enough to spend time making an expansive game, but before the demand for highly polished games came in.<p>Daggerfall was the game in line before Morrowind and it had <i>a lot</i> more freedom, but it was a lot less polished and more glitchy. But there was so much you could do - you could set a teleport spell in the daytime towards a shop, teleport in at night, and rob the shop. That's the kind of thing that makes a lot of sense that players always want to do in a game like that, and Daggerfall let you do it.<p>But it was broken at times, dungeons would load broken configurations, and the game wasn't polished with finesse. Morrowind is a much, much more polished and overall satisfying experience than Daggerfall, but it's much more streamlined (though, still immense amounts of freedom compared to a normal game).<p>There's other games that offer a great deal of freedom - Baldur's Gate and Darklands come to mind. They came after the games market had started to get much bigger, but before the standard became extremely polished. It'll be good if there's a trend back towards more freedom, and eventually someone will get pseudorandom design and encounters right in terms of polish. I've largely moved on from games, but if someone can give a Darklands amount of depth in a game with as many different choices as Fallout 2 and as much polish as a modern game - well, I might have to block out a month at some point to waste a lot of time with it. But, this seems like it's still quite a ways off.
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pavlovalmost 15 years ago
What about the Ultima games, have they been entirely forgotten as well? They were certainly an important influence on Fallout.<p>In particular, Ultima IV pioneered the concept of a computer RPG protagonist making ethical choices. Instead of "go kill the bad guy", the game simply tasked you to excel at virtues.<p>Parts VI and VII were the first games to create a truly immersive RPG world. The non-player characters would have a life of their own: during the day they'd go to work, then enjoy a drink at the pub, and then go home to sleep. Static and inventory objects could be used together in inventive ways -- making bread was the classic example. The plot lines were well-developed and touched upon social issues.<p>(Ultima VIII and IX were developed in 1994-99, after EA had swallowed Origin. Those games are travesties that are best forgotten.)
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masklinnalmost 15 years ago
&#62; Of course, not every game was like this. Fallout was one of two games offering this much freedom. The other was Fallout 2.<p>There was at least a third one: Arcanum. If anything, Arcanum gave the player even more choices as one of the choices of infinite graduations was the player's navigation between technology and magic, which had consequences throughout the whole game.<p>Arcanum was also the second game series I've known (after Fallout) where playing "evil" throughout the game was actually possible and not a dead end.
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TrevorBurnhamalmost 15 years ago
I think "freedom" in games is overrated. When game designers focus on freedom, they necessarily sacrifice plot and character development. Games that offer the level of freedom of Fallout 1 and 2 aren't in high demand for the same reason that Choose Your Own Adventure books aren't regarded as serious literature, or even pulp fiction.<p>There's a certain novelty to being able to do "anything" in a game world, to be sure, but I much prefer games that offer small pockets of freedom within a strong linear narrative. Mass Effect is perhaps the best example, with its cinematic storyline and rich conversation trees.
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pilifalmost 15 years ago
One of the main reasons for me to play a game is their story. Over time I noticed that the open world games that provide huge amounts of freedom can't put too much polish into the story and it's presentation.<p>Of course that's not surprising: you can't spend too much work and polish for a part of the game that with some luck nobody would ever see.<p>This is why I personally prefer more streamlined games of late.
philkalmost 15 years ago
The problem (at least from the perspective of someone who enjoys games with lots of meaningful choice) is that the public in general seems to be happier with fewer choices, more simplistic gameplay and absurdly expensive graphics. So while it would be possible to smarten up today's games and offer more choice the publisher who did so wouldn't be rewarded in the marketplace.
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gsteph22almost 15 years ago
Fallout was simply amazing -- the market will never support something so cerebral, difficult, and stunning.<p>PS:T transcended the genre, though.
wgrenalmost 15 years ago
If you like choice &#38; consequeces kind of RPGs, take a look at Vampire:Bloodlines (available on Steam, install the fan patches), the Witcher, and Obsidian's recently released Alpha Protocol.<p>What all these games (old and new) have in common is that they are often described as unpolished. And they <i>are</i> technically unpolished, because creating the enormous amount of content takes time and resources, and makes playtesting and balancing extremely difficult. On the other hand, the stories and characters of these games are often very polished compared to the the paper-thin stuff in most games. These days, the demand for better graphics gamers have these days makes the equation almost impossible - it is just too expensive to create the contents, lots of it which many gamers won't even see.<p>Witness the number of reviews that call the graphics of Alpha Protocol poor. Personally I think the graphics are amazing.
j_bakeralmost 15 years ago
In case anyone's feeling nostalgic, you can still buy Fallout, Fallout 2, and Fallout Tactics for $19.99: <a href="http://fallout.gamesplanet.com/game-fallout-trilogy2-interplay.html" rel="nofollow">http://fallout.gamesplanet.com/game-fallout-trilogy2-interpl...</a>
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chaostheoryalmost 15 years ago
"Designed by Interplay in 1996"<p>My memory is hazy but I thought that the game was only published by Interplay. It was actually designed and developed by Black Isle (most of its former members are now at Obsidian).<p>There is also a big price for Fallout's complexity and freedom, that isn't mentioned: bugs. Both Fallout 1 &#38; 2 were very buggy. This just isn't acceptable on console games (not to mention that hard drives aren't standard on all consoles), which helps explain the lack of freedom in modern video games.
wgrenalmost 15 years ago
This article reminded me of something I've thought about - does any game developer use high level languages for AI or core game engine? It seems they all use C/C++ for most everything.<p>A few games have embedded Lua or Python for user scripting (i.e. Vampire:Bloodlines used Python for dialoges and quest creation), and a couple of games have started to require having .Net runtime installed... but does anyone know of a core game engine in high level languages, and C/C++ is only used for graphics?
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aw3c2almost 15 years ago
Totally offtopic but does anyone else find the left side very distracting? I find it harder to read than usual. My eyes are drawn to the left (to the navigation etc).
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metamemeticsalmost 15 years ago
The later game studio founded by the makers of Fallout 1, Troika Games, had a lot of great forgotten RPGs. Arcanum, Temple of Elemental Evil, and Vampire Bloodlines were all by them. They were pretty expansive but shippied with bugs (that have all had patches or community fixes by now)
GrandMasterBirtalmost 15 years ago
In fallout being the bad/good guy is all about short-term vs long-term benefits.<p>Evil - Kill everyone, get their guns, their bullets, their armor.<p>Good - Politically resolve situations. Often less/equal money. Requires more diplomatic skills. Potentially less ammo, less guns, less armor. However you can rob everyone blind and still play the good role :)<p>Its all about creating allies or trade routes or killing the hell out of everyone.
mkramlichalmost 15 years ago
Great game. and before it came Wasteland and Fountain of Dreams. Fallout 3 is a worthy continuation of the series as well.
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