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Microsoft now lets iOS developers deploy, run and test their apps on Windows

193 pointsby andysinclairabout 8 years ago

12 comments

pjc50about 8 years ago
&quot;Microsoft tells us that it talked to Apple about this functionality and that it has its rival’s blessing and that the Live Player application complies with all of Apple’s usual rules.&quot;<p>Which is interesting, since I thought that interpreters were strictly against Apple rules?
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pgoggijrabout 8 years ago
Are there any examples of solid, stable, cross-platform apps developed with Xamarin? I tried looking at their website, but it doesn&#x27;t seem possible to tell the difference between apps being tested using Xamarin Test Cloud, and apps developed using the Xamarin Platform.
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banasharkabout 8 years ago
It&#x27;s cool to see xamarin growing after the microsoft acquisition. Replicating good existing features that other environments have (like exponent, etc) is a good sign that things are progressing.<p>Building apps with Xamarin however is still not a pleasant experience whether it be Native or Forms.<p>Although Microsoft has built some cool apps with forms (check the microsoft github and you can find them), it&#x27;s still a pain to work with things visually. Odd bugs and restrictions that require dense workarounds occur if you deviate from the standard application uses (tables and forms). It makes sense it being a targeted API so I&#x27;ll leave it at that.<p>Native was something I really wanted to like. I built 2 PoC apps that later got translated into swift&#x2F;java and react-native respectively. Building your own libraries and widgets is fun, but not when you have a deadline. For non-visual libraries, it&#x27;s awesome. I&#x27;ve worked with the .Net ecosystem for a while, and while the way libraries are written isn&#x27;t my favorite (OverkillOOP sometimes), everything is consistent. Visual Libraries are rough. Quite a few I wanted to use were abandoned with no source code and just a link to download the nuget from the xamarin store. I could spend the time building the 10 custom widgets that the client REALLY wants (even though the app could work fine without it), or I could use native&#x2F;RN UI libraries to wow the client giving them what they wanted and a little bit more in the same visual&#x2F;design style.<p>To sum it up: it&#x27;s more work to write a xamarin application when I&#x27;m more than capable of handling 2 similar languages (most app requirements are just applying known patterns and library gluing anyways) or using Exponent&#x2F;ReactNative.<p>As a side note, I prefer F# and while the Xamarin team says they &quot;like it&quot;, it is a pretty 2nd class system and definitely not something you want to use with a deadline.
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logiseyeabout 8 years ago
To be honest, that page about limitations in their docs is a huuuuuge let down<p><a href="https:&#x2F;&#x2F;developer.xamarin.com&#x2F;guides&#x2F;cross-platform&#x2F;live&#x2F;troubleshooting&#x2F;" rel="nofollow">https:&#x2F;&#x2F;developer.xamarin.com&#x2F;guides&#x2F;cross-platform&#x2F;live&#x2F;tro...</a><p>- Android user interfaces designed with AXML files are not currently supported.<p>- Some iOS storyboard features are not supported.<p>- iOS XIB files are not supported.<p>Well, let&#x27;s see how this evolves over time...
0x0about 8 years ago
So I take it you still need a mac with xcode to properly codesign and submit release versions of apps to the ios app store? I&#x27;m assuming the preview player ios app is just interpreting c# in debug mode? No way apple blessed microsoft&#x27;s preview app with jit entitlements?
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Stanleyc23about 8 years ago
more accurately: Microsoft now lets Xamarin developers deploy, run and test their iOS apps on Windows
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tluyben2about 8 years ago
I have been working on a huge Xamarin app for weeks now and both Xamarin Studio and Visual Studio for Mac are horrendous. There are so many bugs and quirks in those things. Almost always when I think I found an issue with the underlying libraries (we use the native Android &amp; iOS libs as well as Forms and a mix of both), it is an issue with either of the IDEs. I have a solid Macbook Pro and yet it comes to a halt and requires reboots after a bit. I even currently do parts with Vim and only compile&#x2F;run with the IDE. I tried Rider but that&#x27;s even worse. VS for Windows with this release might be worth a try. Did anyone try?
mkhalilabout 8 years ago
Wow, for a second I thought I was looking at an old post since this functions almost identical to how repl.it[0] is working and they just posted their framework on here a few days ago.<p>[0]<a href="https:&#x2F;&#x2F;repl.it&#x2F;site&#x2F;react_native" rel="nofollow">https:&#x2F;&#x2F;repl.it&#x2F;site&#x2F;react_native</a>
fhoodabout 8 years ago
Anybody used this yet? This could end up be really helpful for me. I hate developing for android, but I collaborate with people that don&#x27;t own macs enough that it ends up being my de facto OS for prototyping mobile crap.
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0xFFCabout 8 years ago
Sorry, i am little bit confused, you don&#x27;t need azure cloud or anything to run you ios app inside your visual studio when you developing it?<p>It iOS vm or it is just deploys to your IPhone from windows?
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bigmanwalterabout 8 years ago
I haven&#x27;t used Xamarin yet but I&#x27;m really enjoying Ionic framework for multiplatform development with JavaScript.
pbarnes_1about 8 years ago
* written in C#.