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Writing a second video game for the Micro:bit in Rust

106 pointsby stestaggalmost 8 years ago

5 comments

bluejekyllalmost 8 years ago
Not sure the author is posting here, but I&#x27;m curious about people&#x27;s experiences with Rust in these non-stdlib scenarios.<p>In my Rust I rely so heavily on the stdlib, and other crates, that it&#x27;s hard for me to imagine working in an environment where I would not have access to that.
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throwaway7645almost 8 years ago
Have you given a thought to Nim? I&#x27;ve never used it in the embedded space, but it should work there nicely. It has Pythonic syntax, but it transpiles to C, so it should fit both your criteria. I&#x27;m not sure how the GC fits in, but i think you can turn it off if it becomes problematic. I&#x27;d love to see the comparison. Rust is powerful, but I&#x27;m guessing a good bit more complicated as well.
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wyldfirealmost 8 years ago
Was that &quot;always look on the bright side of life&quot; I heard there?
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monk_e_boyalmost 8 years ago
How much are those add on boards?
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mmjaaalmost 8 years ago
While I&#x27;m all for learning Rust on new platforms, I&#x27;m curious why something like Lua wouldn&#x27;t be more appropriate for this particular use case. Maybe Rust was chosen just to scratch an itch, but it seems like the author could have given a little thought to using Lua in this environment, too ..
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