At PyCon (not long ago), I saw a talk on hacking NES games and integration with Twilio.<p>The speaker live coded a hacking script for a NES emulator. He was showing off the Twilio API, which allowed the audience to text memory addresses and bytes to modify the games memory.<p><a href="https://youtube.com/watch?v=v75rNdPukuI" rel="nofollow">https://youtube.com/watch?v=v75rNdPukuI</a>
Pannenkoek2012 does great breakdowns of SM64: <a href="https://www.youtube.com/watch?v=kpk2tdsPh0A" rel="nofollow">https://www.youtube.com/watch?v=kpk2tdsPh0A</a><p>If you like this sort of stuff, reddit.com/r/speedrun can be fun to visit.
Okay, this is just insane. Modding the game via using a glitch to write custom code to it? That's impressive work.<p>Reminds me of some similar stuff you can do with Pokemon Red and Blue, which let you hack the games and share your changes to other people through the link cable functionality:<p><a href="https://www.youtube.com/watch?v=i2x3pIvVnP4" rel="nofollow">https://www.youtube.com/watch?v=i2x3pIvVnP4</a>
The number of things people do to break old games consistently amazes me. Glitched speedruns ala 0 Exit in SMW (first demoed on a real SNES by the creator of this video) and Ocarina of Time Any% show an insane amount of dedication.