If I want to build a crossplatform AR app (iOS and Android) which AR SDK should I use? I know Apple just demo-ed ARKit at WWDC and it's very impressive but it's not cross-platform, though I might eventually develop two apps (iOS on top of ARKit and Android on top of something else. I've cursorily examined Vuforia and EasyAR but I'm not really sure.<p>Edit: Unity support would be nice :)
The right question to ask here is: "What platform should I use that will get me in front of the most consumers/customers as possible and allow me to create a polished mobile experience?"<p>The answer to that right now is iOS and ARKit. The reason this is true is because there are <i>hundreds of millions</i> of iOS devices out in the wild <i>right now</i> that have the hardware capabilities to use ARKit and sufficiently power AR experiences.<p>There is no other comparable platform out there that even comes close to that kind of consumer scale in AR or VR.<p>This is one of the ways Apple's integrated walled-garden approach has inherent value. They can release something like ARKit and be ensured that hundreds of millions of devices can leverage it on day 1.