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Ask HN: Which AR SDK to use?

5 pointsby ice109almost 8 years ago
If I want to build a crossplatform AR app (iOS and Android) which AR SDK should I use? I know Apple just demo-ed ARKit at WWDC and it&#x27;s very impressive but it&#x27;s not cross-platform, though I might eventually develop two apps (iOS on top of ARKit and Android on top of something else. I&#x27;ve cursorily examined Vuforia and EasyAR but I&#x27;m not really sure.<p>Edit: Unity support would be nice :)

1 comment

askafriendalmost 8 years ago
The right question to ask here is: &quot;What platform should I use that will get me in front of the most consumers&#x2F;customers as possible and allow me to create a polished mobile experience?&quot;<p>The answer to that right now is iOS and ARKit. The reason this is true is because there are <i>hundreds of millions</i> of iOS devices out in the wild <i>right now</i> that have the hardware capabilities to use ARKit and sufficiently power AR experiences.<p>There is no other comparable platform out there that even comes close to that kind of consumer scale in AR or VR.<p>This is one of the ways Apple&#x27;s integrated walled-garden approach has inherent value. They can release something like ARKit and be ensured that hundreds of millions of devices can leverage it on day 1.
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