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2bit Astrophotography with the Game Boy Camera

222 pointsby cremnoalmost 8 years ago

11 comments

Jyaifalmost 8 years ago
I doubt the CMOS is only 2 bits, otherwise we wouldn't have such nice dithering pattern. Somewhere in RAM there's probably at one point a representation of the image with at least 3 bits per pixel.
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jacquesmalmost 8 years ago
That&#x27;s worthy of the term &#x27;hack&#x27;. Very neat :)<p>There should be some silly way of doing this with just a single photo diode and a speaker to provide one axis of motion and to let the Earth&#x27;s rotation provide the other axis.
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makmanalpalmost 8 years ago
In case anyone here knows - where can one buy an &quot;old-school&quot; low-res &#x2F; monochrome &#x2F; dithered camera module that produces images this one, for easy use with a raspberry pi or arduino or something? All I get is weird electronics company websites with &quot;request more info&quot; buttons - nothing that gives me pricing and a &quot;buy&quot; button.<p>Or alternatively, what&#x27;s a way to transform high-res images to look like that?
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tbabbalmost 8 years ago
Very cool.<p>I&#x27;d be very curious to see what happens if you do exposure stacking-- in principle, you could get a lot more bit depth!
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zokieralmost 8 years ago
The images are remarkably good, considerning the general quality of GB camera images. I suppose this demonstrates that if you stuff enough glass in front of a camera, you can get half-decent images even from the worst of sensors.
djhworldalmost 8 years ago
Really fun read, thanks<p>Next step, find the Gameboy Printer and print out your shots!
app4softalmost 8 years ago
CASIO WQV-1 is would be much better choice for 2-bit astrophotography.[1]<p>[0] ftp:&#x2F;&#x2F;ftp.casio.co.jp&#x2F;pub&#x2F;watch&#x2F;wc&#x2F;WQVLink_Manual_K.pdf<p>[1] <a href="http:&#x2F;&#x2F;www.3wheelers.com&#x2F;elvis&#x2F;body_wqv-1.html" rel="nofollow">http:&#x2F;&#x2F;www.3wheelers.com&#x2F;elvis&#x2F;body_wqv-1.html</a>
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faragonalmost 8 years ago
Super-resolution [1] using the Game Boy Camera: any taker?<p>[1] <a href="https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;Super-resolution_imaging" rel="nofollow">https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;Super-resolution_imaging</a>
owobeidalmost 8 years ago
If you guys don&#x27;t have the original Game Boy Camera and would like to try, I wrote an iPhone app a while ago to get a similar effect. Sorry for the shameless plug :P<p><a href="https:&#x2F;&#x2F;itunes.apple.com&#x2F;us&#x2F;app&#x2F;pixl8r&#x2F;id981531620" rel="nofollow">https:&#x2F;&#x2F;itunes.apple.com&#x2F;us&#x2F;app&#x2F;pixl8r&#x2F;id981531620</a>
kregasaurusrexalmost 8 years ago
Neat stuff! I wouldn&#x27;t have thought that old of a digital sensor would have the sensitivity to see distant dim objects like this. And being able see the same thing in Stellarium by matching up the coordinate view with the actual photo is also cool.
phpnodealmost 8 years ago
Is this the most Hacker News title of the year so far?