Glad to see more graphics work being done in Go. This is built on `pinhole`, which is built on `gg`, a 2D rendering library that I wrote. How many layers deep can we get? :)<p><a href="https://github.com/fogleman/gg" rel="nofollow">https://github.com/fogleman/gg</a>
It's always nice seeing unique projects in Golang appear like this. Also worth noting that this includes the ability to upload directly to imgur via the github.com/mattn/imgur tool. Once thing that I particularly love about Go is the built-in testing suite which mmcloughlin makes good use of.<p>The only critique I have here is to see some benchmarks! :)
The map in the readme is puzzling me. It's almost like a riddle: what is there a lot of in the UK, east America, Portugal, and barely any of in Norway, Spain, and Belgium? It looks country-related, since you can see the borders defined pretty well. Is it the Starbucks data? It would explain why Finland appears to have a few, compared to its neighbours.
How possible / appropriate would it be to utilize this library to create an interactive version similar to this example using d3: <a href="https://www.jasondavies.com/maps/rotate/" rel="nofollow">https://www.jasondavies.com/maps/rotate/</a>
Does anyone know why isn’t it possible to get the same perspective (preserving scale, distances, areas) in Google Earth Web?<p>For example, you wouldn’t be able to get the shapes of continents along with the size of the whole globe in Google Earth visually match the projection under “line” example in README.<p>[0] <a href="https://earth.google.com/web/@54.45747286,-25.48168721,-8084.09363679a,16700413.46093416d,35y,0h,0t,0r" rel="nofollow">https://earth.google.com/web/@54.45747286,-25.48168721,-8084...</a>
This looks really cool! One comment, in this picture:
<a href="https://camo.githubusercontent.com/16434461a69346de4ee07b950f8c9e3f7ec733b5/687474703a2f2f692e696d6775722e636f6d2f4b4a66496c396c2e706e67" rel="nofollow">https://camo.githubusercontent.com/16434461a69346de4ee07b950...</a><p>The left and right side of the rectangle are correctly bent around the shape of the globe. However, the top and bottom sides of the rectangle are not. Is this intention (or am I being stupid?)
Looks really cool! How many points can one draw with this before it becomes too slow?
I did a similar looking 3D globe animation with WebGL once and the total number of points was quite an issue<p><a href="http://jsfiddle.net/go2t1r4q/2/" rel="nofollow">http://jsfiddle.net/go2t1r4q/2/</a>