The bad part is I would have deployed this years ago when I wasn't so PHP fobic. I'd hesitate to deploy this today as I am not up to date on PHP security and pretty much that'd be my first thing to review is the code.<p>Tests are beyond basic it looks like the templates to just verify it boots...<p>No i'm not some Go god; or Rust nuthouse... just bad experience with php and security
Screenshots here: <a href="https://pterodactyl.io/#gallery" rel="nofollow">https://pterodactyl.io/#gallery</a><p>(one of the first things I always look for, so figure there may be others who do the same)
The server requirements [0] state that Linux is the only OS supported. Is it possible to launch an instance of a windows game?<p>[0] <a href="https://docs.pterodactyl.io/docs/server-requirements" rel="nofollow">https://docs.pterodactyl.io/docs/server-requirements</a>
"Pterodactyl Panel is the free, open-source, game agnostic, self-hosted control panel for users, networks, and game service providers" -- I'm sorry I still don't understand what it does.<p>I play mostly single player games, but I'm familiar with LAN games: One guy becomes "host" and the rest "join" him. This setup happens inside the game UI. Where does a "Game Server Management" software fit?
I've been working on a game that will use dedicated servers, and contemplating the best way to manage them. This is timely and definitely worth consideration as a solution. Thanks!