Kind of disappointed the article made no mention of the Vive.<p>Oculus is a PC product, PSVR is, well, obviously a PS4 product. I would think Oculus's primary competitor is the Vive, another PC product. A quick Google search leads to a lot of articles written in January claiming the Vive is outselling Oculus 2-to-1.<p>Oculus's problem is that they buddied up with Facebook and then tried to create a walled garden. Meanwhile, HTC buddied up with Steam, the de facto home for PC gamers, to market the Vive. Oculus is also behind the curve. Vive is room-scale and had motion controls from day 1.
I honestly wonder how much of this has to do with the fact that it is associated with Facebook.<p>Purely anecdotal, but in my gamer circles, seeing Facebook mentioned anywhere near video games is met with repulsion. Blizzard's choice to have Facebook-only live streaming means we would never use it (Yes Mom, I didn't call you back because, as you can see, I played Overwatch for 8 hours). As soon as we saw the announcement for Facebook taking over Oculus, we knew we weren't going to purchase it solely for keeping Zuckerberg out of our video games.
I was really excited about VR but the price(and nausea/headaches) put me off it.<p>I'm sure the price will continue to drop, as is par for the course in technology, but the physical side effects..? I don't want to be like Richard Hendricks and hug the porcelain after 30mins of gameplay.
They should have done everything in their power to keep the Facebook brand away from the Oculus brand, Vive fits in with the gamer / early adopter culture, where as Oculus now fits in with..... mom and dad.... I guess?
i bought the DK2 dev kit but never bothered with the 'consumer' version.<p>i genuinely believe that oculus never expected rift to be 'big' in any way, i think it was about building up a VR game library ready for the next gen of phone holders a-la samsung gear.<p>once phones are powerful enough to match a current mid-range gaming GPU and can use cameras for low latency and high accuracy "inside-out tracking" (their definition) without all the wires/lasers/sensorcameras facebook will be right there with a store and a big library.<p>give it 5 years and VR might finally take off!