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Mono for Unreal Engine

146 pointsby markatkinsonalmost 8 years ago

9 comments

TazeTSchnitzelalmost 8 years ago
C# is Unity&#x27;s main programming language, now there&#x27;s this for Unreal, and Godot 3.0 will also have C# support.<p>Is C# becoming the lingua franca of modern game engines?
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Nelkinsalmost 8 years ago
The lead for this project[1] recently gave a great talk[2] at .NET Fringe on some of the interesting things coming up for Mono. Definitely worth a watch.<p>[1] <a href="https:&#x2F;&#x2F;github.com&#x2F;mhutch" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;mhutch</a><p>[2] <a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=uxzS-grpN4c" rel="nofollow">https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=uxzS-grpN4c</a>
0xFFCalmost 8 years ago
A little bit unrelated, but serious question. Mono and .net core are not going to converge? I mean that would be awesome. Since most of game developers nagging about Mono&#x27;s bad performance
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org3432almost 8 years ago
Would be interesting if the author could comment on the memory footprint and performance of having an additional GC&#x27;ed language running alongside the engine. It seems like it could lead to complex hitching issues.
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ivanbakelalmost 8 years ago
A good thing. The C# bindings for Unity are great for scripting - the language is surprisingly suited to lightweight logic. This should be a nice gift to developers not yet familiar with C++.
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Nelkinsalmost 8 years ago
Hmm...looks like the repo is not available?[1]<p>[1] <a href="https:&#x2F;&#x2F;github.com&#x2F;mono-ue&#x2F;UnrealEngine" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;mono-ue&#x2F;UnrealEngine</a>
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markatkinsonalmost 8 years ago
Been waiting a long while for this. Super keen to get stuck in. Huge thanks to the whole team.
protomythalmost 8 years ago
Is there something wrong since it seems to be missing and a lot of the links don&#x27;t work?
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cantorRuthalmost 8 years ago
Why is this interesting.?
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