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The Last Analog Motion Graphics Machine [video]

172 pointsby Unaiover 7 years ago

15 comments

33degreesover 7 years ago
I haven&#x27;t watched the video yet, but there are definitely analog graphic synthesizers being made today, most notable those by <a href="https:&#x2F;&#x2F;www.lzxindustries.net&#x2F;" rel="nofollow">https:&#x2F;&#x2F;www.lzxindustries.net&#x2F;</a><p>There are also quite a few software packages that implement analog synthesis techniques, like <a href="https:&#x2F;&#x2F;lumen-app.com&#x2F;" rel="nofollow">https:&#x2F;&#x2F;lumen-app.com&#x2F;</a> and <a href="http:&#x2F;&#x2F;v002.info&#x2F;about&#x2F;" rel="nofollow">http:&#x2F;&#x2F;v002.info&#x2F;about&#x2F;</a>
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tudorwover 7 years ago
The instantaneous hands on control is enticing, I&#x27;ve played with analog audio and the immediacy of alterations and infinite resolution is palpable in comparison to their digital equivalents. He should live stream some &#x27;art&#x27; pieces to music, I&#x27;d watch :)<p>Here&#x27;s Scanimate + Moog; <a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?time_continue=184&amp;v=1Cywgoftv4o" rel="nofollow">https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?time_continue=184&amp;v=1Cywgoftv4...</a><p>More at <a href="http:&#x2F;&#x2F;www.scanimate.com&#x2F;index.html" rel="nofollow">http:&#x2F;&#x2F;www.scanimate.com&#x2F;index.html</a>
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Retr0spectrumover 7 years ago
Of course it wouldn&#x27;t be the same, but it would be great if someone made a software emulator for this. It&#x27;s the sort of thing that would be a lot of fun to play around with in a web browser.
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davesiegover 7 years ago
All good commentary! Glad my preservation efforts have gotten this group talking about Scanimate and analog. -Dave Sieg
zokierover 7 years ago
I wonder how much it costs to keep it running; I bet the comment &quot;phew its got hot in here&quot; is no coincidence, the equipment looks like it will draw some serious power.<p>Props to the guy for maintaining the equipment, it is definitely cool thing even if I struggle to think what I&#x27;d do with it.
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ehsankiaover 7 years ago
The machine looks fascinating and I would&#x27;ve loved to learn more about the intricacies of how it worked (and that&#x27;s the sort of content I come to HN for), but sadly, nearly the entire 5 minutes ended up being about this guy being nostalgic, saying how this old system was the best and how the new systems will never be as exciting.
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aleyanover 7 years ago
&gt; It is very tangible. You can effect the image with your hands. You can almost touch it. You can&#x27;t touch any of this digital stuff, it is in the computer somewhere.<p>My first camera was digital and my first exposure to photo editing was with photoshop in high school. When I took a B&amp;W photography class as a senior in college it was eye opening. We were in the darkroom dodging and burning photographs on the enlarger with our hands; it was exhilarating. I may not see eye to eye with Dave Sieg on digital, but I completely agree with him on physicality of creation. There is a qualitatively different feel when you are working with physical controls and within constraints of a non digital system.<p>&gt; You plugin in things to make your animation. That is really where the term plugin came from.<p>Also this bit is also quite interesting. Is this etymology true?
exodustover 7 years ago
Background music sounds very modern and digital. They should have chosen something analog.<p>Go back in time even to early 1990s and any video editor would tell you they&#x27;d kill for what we have now with modern digital video including effects.<p>I recall editing on u-matic tape in the 90s, man that was painful. You couldn&#x27;t quite grab a frame, it was hit or miss if you wanted frame accuracy. I did enjoy the ergonomics of big control panels, switches, dials, but not the leads and plugs, and not rewinding tapes or losing quality when copying; 4:3 ratio everywhere and the list goes on.
baneover 7 years ago
<a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=wSNwBgO5qVY" rel="nofollow">https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=wSNwBgO5qVY</a>
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d08bleover 7 years ago
Analog is amazing! I&#x27;m 3-bit &amp; analog computers fan, but mobile VM platform much more better under control <a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=pk58kWIAqMM" rel="nofollow">https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=pk58kWIAqMM</a>
DonHopkinsover 7 years ago
Nothing goes better with Scanimate graphics than Raymond Scott music!<p><a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=stX3zM2oL8g" rel="nofollow">https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=stX3zM2oL8g</a><p>&quot;Strict rules of conduct&quot; -- pff! How retro!
baneover 7 years ago
<a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=UHjkMThH0aE" rel="nofollow">https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=UHjkMThH0aE</a>
DonHopkinsover 7 years ago
For a great demo of an analog video graphics processor looking at itself, and a deep explanation of the chaos theory behind video feedback, to some cool mesmerizing boop boopity boop electronic music, check out Jim Crutchfield&#x27;s video, &quot;Space-Time Dynamics in Video Feedback&quot;:<p><a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=B4Kn3djJMCE" rel="nofollow">https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=B4Kn3djJMCE</a><p>&quot;Self-Organization and Pattern Formation in an Image Processing System&quot;<p>&quot;A video camera views its monitor: information flows in a closed optical-electronic loop&quot;<p>Here is his paper about it that he published in Physica (1984):<p><a href="http:&#x2F;&#x2F;csc.ucdavis.edu&#x2F;~cmg&#x2F;papers&#x2F;Crutchfield.PhysicaD1984.pdf" rel="nofollow">http:&#x2F;&#x2F;csc.ucdavis.edu&#x2F;~cmg&#x2F;papers&#x2F;Crutchfield.PhysicaD1984....</a><p>SPACE-TIME DYNAMICS IN VIDEO FEEDBACK<p>James P. Crutchfield<p>Center for Nonlinear Studies, Los Alamos National Laboratories, Los Alamos, New Mexico 87545, USA<p>Video feedback provides a readily available experimental system to study complex spatial and temporal dynamics. This article outlines the use and modeling of video feedback systems. It includes a discussion of video physics and proposes two models for video feedback dynamics based on a discrete-time iterated functional equation and on a reaction-diffusion partial differential equation. Color photographs illustrate results from actual video experiments. Digital computer simulations of the models reproduce the basic spatio-temporal dynamics found in the experiments.<p><a href="http:&#x2F;&#x2F;csc.ucdavis.edu&#x2F;~chaos&#x2F;" rel="nofollow">http:&#x2F;&#x2F;csc.ucdavis.edu&#x2F;~chaos&#x2F;</a><p>A great youtube comment on the video:<p>Ross Oldenburg<p>Crutchfield&#x27;s paper is massively influential for video artists. I&#x27;ve done very similar things to this. The key is to have an image processing system in the feedback loop. In this case, he&#x27;s using a Sandin IP (you can see it at 1:05), which is an early video synthesizer (that you had to build yourself. there weren&#x27;t even kits. Just a manual). That&#x27;s where the colors are coming from, and I would guess the black and white fields that are obscuring parts of the image at points. I would bet he&#x27;s using a black and white camera, too. To pull of video feedback like this successfully, you need to have control over all aspects of the video signal and you need a camera that allows you to manually control the iris and focus. That said, it&#x27;s amazing and a lot of fun. And LZX industries makes something similar to the Sandin IP today.<p><a href="https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;Sandin_Image_Processor" rel="nofollow">https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;Sandin_Image_Processor</a><p><a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=8qh6jRzjmcY" rel="nofollow">https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=8qh6jRzjmcY</a>
gt_over 7 years ago
TFW you grew up obsessed with video graphics but lived in middle-of-nowhere Appalachia, then find out this guy&#x27;s studio was half an hour away the whole time.
cr0shover 7 years ago
Note: I haven&#x27;t watched the video in full, so what I say below may already have been answered in it...<p>===<p>Part of me thinks this should be in the Computer History Museum and not in this guy&#x27;s garage - simply from a preservation standpoint.<p>At the same time, I&#x27;m not sure if this could be considered &quot;computer history&quot; or not - though it certainly has elements of analog computing.<p>The Scanimate was one of those iconic machines that ultimately helped to lead us to where we are today with computer graphics - if this is really the only operating one in existence (I don&#x27;t necessarily doubt it, from the history I have read about it and early graphics), then proper preservation should be paramount.<p>But I can understand if the guy didn&#x27;t want to give it up.<p>On a side note - how many here have seen this?:<p><a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=Jj9pbs-jjis" rel="nofollow">https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=Jj9pbs-jjis</a><p>Basically - computation of fractals using analog video feedback...kinda amazing that (in theory) something like could have been done in the 1950-60s using Eidophor projectors of the era (amazing analog tech in its own right)...
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