While scrolling fast through the long document, my eyes immediately focused on "Wait, why not Vulkan or DirectX12?" :-D<p>tl;dr "At the end of the day, the use case where Vulkan and DirectX12 make the most sense is when you have hundreds of thousands of objects, which are all different (different geometry, textures, etc.), and which move. This is a difficult use case to achieve, even willingly."
Researching Godot's multiplayer support it looks like there is not anything very comprehensive?<p>In a separate discussion, will we ever see any sort of UDP support in the browser for client/server games?<p><a href="https://gafferongames.com/post/why_cant_i_send_udp_packets_from_a_browser/" rel="nofollow">https://gafferongames.com/post/why_cant_i_send_udp_packets_f...</a>
I'm really looking forward to the proper release of Godot 3! Want to use it to get my kids into game writing, but have been holding off because Godot 2 has a custom scripting language which will be going away and I don't want to invest in that. Any idea when 3.0 ships?
Someone who wish to learn about developing game and its theory can get started here. <a href="http://gameprogrammingpatterns.com/contents.html" rel="nofollow">http://gameprogrammingpatterns.com/contents.html</a>
Here's an archive link since you probably won't be able to see the article from the original location.<p><a href="http://archive.is/lvKV9" rel="nofollow">http://archive.is/lvKV9</a>