Hey everyone,<p>This is a project I've worked on haphazardly over the past year and a half, only going full steam during the past two or so months. A loot-based programming 3D game in the browser. The basic premise: beat up enemies, gather loot, upgrade your ship with new abilities (and use methods to control them). Currently it is a series of levels with a progression curve like .../¯¯¯ but I wanted to demonstrate some of the things that are possible.<p>Warning, it's a bit buggy overall, and, Firefox has some CSS issues. Guess that's what I get for rolling my own HTML/CSS solution! But I would appreciate feedback. Does the prospect of LOOT excite you? Do you want LOOT in the browser? Is the programming aspect interesting or just a gimmick?<p>Notable 3rd-party tech/libraries:<p>- Three.js (makes WebGL so easy)<p>- Matter.js (good 2D collision library)<p>- Esper.js (JavaScript interprer in JavaScript)<p>New tech created:<p>- CodeJunkers ECS game engine (hot-swap components during runtime)<p>Things I wish I didn't skimp on:<p>- Building tools. (It's no fun hand-writing JSON for 15 levels.)<p>- Skipping a real HTML/JavaScript framework. (My "views" are very hacky and have/are causing me headache.)<p>Plans for the future:<p>- Infinite mode.<p>- PvP/Coop ladders.<p>- Refactor the "views" using a real HTML/JavaScript framework.<p>- Convert to TypeScript.<p>If you have any questions about the project, I'll be glad to answer those here.<p>If anyone needs a junior dev or game designer in the Bay area, hit me up: serg@codejunkers.com :D
Nice game! Few comments so far:
- mobile view?
- intro image with galaxy is too heavy
- not clear, that to equip the Simple Grabber, I need to double-click on it, the first module I d&dpped. With SG it doesnt' works.
I personally think, you're too humble to label yourself as junior .. =)