Hi, I'm traditionally a web developer in most of my jobs but have a long rooted interest in 3D graphics development (particularly the real-time kind). I've been toying around with such projects in the past.<p>A month ago I finished up a short contract for doing general "polishing" on code for an indie game and a lot of what I worked on involved its custom graphics engine. Still have that itch to scratch and delve further into this niche. Are there any good online resources that compiles a lot of info for such jobs? I'm expanding my horizons into non-gaming work and see what jobs are available for VR, AR or otherwise 3D simulation work.
I am interested in working on freelance/consulting projects for AR/VR as well! I have more experience in computer vision and AR.<p>Are you looking for books that teaches advanced graphics? Some topics I think some topics along that line are perlin noise, parametric modeling, computational geometry, and math for game developers. A lot of advanced graphics stuff can be seen in WebGL and Three.js, but starting by googling “graduate computer graphics course” can get the gears running. I will post some links I find interesting.<p>Graphics: look at some of cornell’s course links: <a href="http://www.cs.cornell.edu/courses/cs4620/2015fa/index.shtml" rel="nofollow">http://www.cs.cornell.edu/courses/cs4620/2015fa/index.shtml</a><p>List of graphics courses: <a href="http://www.cs.cornell.edu/~kb/" rel="nofollow">http://www.cs.cornell.edu/~kb/</a><p>For VR, an amazing course taught by Steven Lavalle: <a href="http://vr.cs.uiuc.edu" rel="nofollow">http://vr.cs.uiuc.edu</a><p>For AR, it’s hard to dive into cause AR is heavily ingrained with Computer Vision. I’ll look for more and post here. Hope this helps!
I spent a year or so seeking similar work, in non-gaming applications. This was up until about 10 months ago. My experience in the area was limited and my portfolio is mostly film work and a few small personal 3D projects. I could do CGI work in 3ds Max and light dev/coding in Unity and had worked out the basic VR pipeline because I was lucky enough to get an early Vive dev kit.<p>I didn't have a problem finding people who needed help and had money to pay me, but these people had ideas which I had a hard time believing in. The projects had obvious flaws but I joined one anyhow. I left shortly after because it felt like a scam. Next, I developed an art installation for a high end art gallery. I loved working on this job but they could not afford to pay me well enough.<p>I have been offered some work doing game-related things since but I just have very little interest in gaming. I don't game myself and don't quite grasp the value in it. My interest in these things has to do with my intrigue with media concepts and engineering possibilities. There are others like me and it seems the best place for us is in enterprise applications. Sorry I can't help more.