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Open Source Game Clones

309 pointsby madcover 7 years ago

21 comments

daekenover 7 years ago
Not quite ready to submit this to the list yet, but I&#x27;ve been working on a Quake 3 engine clone from scratch in C# with Bridge.NET, targeting the browser and WebGL. It&#x27;s been a super fun project so far -- a few days of part-time work and I have levels rendering nearly perfectly and I&#x27;m making progress on character model rendering. Repo is at <a href="https:&#x2F;&#x2F;github.com&#x2F;daeken&#x2F;WebArena" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;daeken&#x2F;WebArena</a> and you can see a live version at <a href="http:&#x2F;&#x2F;demoseen.com&#x2F;bridge&#x2F;" rel="nofollow">http:&#x2F;&#x2F;demoseen.com&#x2F;bridge&#x2F;</a><p>Still a ton to do, but I&#x27;m really digging it.<p>Edit to add: WASD + Space&#x2F;Shift + arrows to control the camera.
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AdmiralAsshatover 7 years ago
It would actually be really cool if games officially adopted this kind of engine-based model that we see in some of the examples, where the &quot;engine&quot; would be FOSS (meaning it can be ported, modded, improved, etc.), and the &quot;game&quot; that is sold is the compiled binary blob graphics, assets, scripts, etc.<p>In short, I guess it would basically be like selling RPG Maker games or DOOM wad&#x27;s, but without the engine itself being proprietary.
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kiddicoover 7 years ago
You missed the best clone of them all :P <a href="https:&#x2F;&#x2F;github.com&#x2F;raxod502&#x2F;TerrariaClone" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;raxod502&#x2F;TerrariaClone</a>
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throwaway2016aover 7 years ago
This is an awesome list.<p>I know there are many programmers that spend long hours recreating games they like in open source. But are there artists doing the same? It would be great if many of these projects that require a copy of the original game for the assets could get contributions from artists willing to make open source skins &#x2F; texture packs as well.
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hutzlibuover 7 years ago
Those projects are good, but I think it is a bit sad, that the open source movement allmost only manages to produce clones of games and not a new one. Well, let&#x27;s see, if I can change that one day ... lot&#x27;s of ideas, but not the time, nor money at the moment. Common problem, I suppose ;)
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salqadriover 7 years ago
This is an amazing list; thanks a lot for sharing! Here is a link to the underlying github repo where people can contribute to that list: <a href="https:&#x2F;&#x2F;github.com&#x2F;piranha&#x2F;osgameclones&#x2F;" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;piranha&#x2F;osgameclones&#x2F;</a>
thriftwyover 7 years ago
There&#x27;s this best game ever, Master of Magic, which countless people tried to rewrite over but nobody ever got anywhere. Even in this list.<p>Of these, Star Control (Ur-Quan Masters) is also one of the best games with tear-dropping story which I also recommend highly. The open-source port is of excellent quality.
soaredover 7 years ago
This is a good example of when a site with a lot of images would actually be helpful - I could use some thumbnails! (&#x27;go submit a pr then&#x27;)
microcolonelover 7 years ago
I didn&#x27;t know that Allegiance was switched to an MIT license from Shared Source, that&#x27;s awesome! I&#x27;ve not been running Windows natively on a computer for some years now, and I kinda miss playing Free Allegiance with easily 200 players in a single game, so hopefully under the new license it&#x27;s more likely to be ported off of Direct3D, and then perhaps off of Windows dependence. I&#x27;m probably not going to be the one to do it though, so maybe it&#x27;ll never happen.
indescions_2017over 7 years ago
Great list!<p>If we were to start an archival project to preserve some of these classics for posterity, it seems there are a couple of techniques. Internet Archive&#x27;s strategy of collecting (public domain?) ROMs and exposing via JSMAME. Use an open clone as reference and then port again to WebGL. Or for games ported to SDL perhaps re-compile via Emscripten to Javascript.<p>HTML5 and browsers are becoming performant enough. Is there some other portable emulator that might be a better target?
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fritzyover 7 years ago
I should submit <a href="https:&#x2F;&#x2F;spacewar.pro" rel="nofollow">https:&#x2F;&#x2F;spacewar.pro</a> as a clone of DOS SPACEWAR
erikbover 7 years ago
Really nice, but out of date it seems. A lot of the links don&#x27;t work and sometimes good alternatives aren&#x27;t mentioned.
dimmanover 7 years ago
There’s one engine missing in that list, and it’s pretty advanced:<p><a href="http:&#x2F;&#x2F;fte.triptohell.info" rel="nofollow">http:&#x2F;&#x2F;fte.triptohell.info</a><p>Supports a lot of the Quake based games (started out as a QW engine but is much more today).<p>Had Vulkan support way earlier than vkQuake came to be. Spike, the basically single developer behind it is really talented.
itomatoover 7 years ago
I&#x27;d like to see an open, multiplatform clone of Subspace.<p>We&#x27;ve had a reverse-engineered server for some time: <a href="https:&#x2F;&#x2F;bitbucket.org&#x2F;grelminar&#x2F;asss" rel="nofollow">https:&#x2F;&#x2F;bitbucket.org&#x2F;grelminar&#x2F;asss</a>
kzrdudeover 7 years ago
RTTR for a Settlers II remake is really good (but requires original graphics files).
vogover 7 years ago
If you didn&#x27;t play it, and are into puzzle games, I strongly recommend you to try the Pushover reimplementation. I loved that one back in the DOS times, and the free clone contains may additional levels.
rodolphoarrudaover 7 years ago
How do I know which of these could be played in Ubuntu?
VikingCoderover 7 years ago
I&#x27;d love it if someone made a Visual Studio Solution that correctly built as many of these as possible.
axonicover 7 years ago
I stumbled upon this when searching for examples of successful open source games. Great list, thanks for this.
emodendroketover 7 years ago
It&#x27;s always seemed funny to me that there aren&#x27;t a million Fantavision clones.
dmmover 7 years ago
You include several clones built on Unity. These are not open source.
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