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TensorForce 0.3: End-to-end computation graphs for reinforcement learning

109 pointsby k_fover 7 years ago

2 comments

kirillsevaover 7 years ago
Best of luck to you in monetizing your efforts, hope this good publicity will help your cause. Thank you very much for opensourcing reference implementations of state-of-the art reinforcement learning algorithms.<p>One thing that would make playing with this tech more interesting to me and other newcomers is a guide on how to create a new environment for gym or universe, sort of a crash course on what steps need to be made in order to apply your algorithms to my existing problems
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aeoostover 7 years ago
I&#x27;m currently working on an RL project based on an OpenAI Gym environment and have been reviewing the different frameworks available. So far I’ve come across:<p>- OpenAI Baselines (more a collection of algorithms than a framework)<p>- Keras-RL (looked ideal but has been abandoned)<p>- Tensorflow Agents (An &#x27;official&#x27;? Tensorflow library, but very basic- only one algo at present)<p>- rllab (Developed by OpenAI people but seems to be abandoned)<p>- OpenAI Lab (?)<p>- TensorForce<p>My main concerns are: 1. Soundness of the algo implementations. 2. Modularity, ease-of-use, compatibility.<p>I first looked at Baselines as it seemed to best address the first concern but ran into frustrations when for example the DeepQ implementation didn’t work if my Gym’s action_space was a Tuple space. I am working with a team unfamiliar with RL so want something that is as plug-n-play as possible, like Keras. So far TensorForce looks promising. Can anyone add anything more? Thanks
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