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A Networking Protocol Built for the Lowest Latency Interactive Game Streaming
3 points
by
boxerbk
over 7 years ago
1 comment
boxerbk
over 7 years ago
We are working on a low latency, high frame rate, interactive video streaming platform. We built our own networking protocol for this and thought we'd share some of the decisions we made and where it's going. What ideas do you have for us?