TE
TechEcho
Home24h TopNewestBestAskShowJobs
GitHubTwitter
Home

TechEcho

A tech news platform built with Next.js, providing global tech news and discussions.

GitHubTwitter

Home

HomeNewestBestAskShowJobs

Resources

HackerNews APIOriginal HackerNewsNext.js

© 2025 TechEcho. All rights reserved.

Camera Logic in a 2D Platformer

46 pointsby joemanacoover 7 years ago

3 comments

madethemcryover 7 years ago
Reminds me of this well written blog post also on gamasutra which was pretty exhaustive regarding camera systems.<p><a href="https:&#x2F;&#x2F;www.gamasutra.com&#x2F;blogs&#x2F;ItayKeren&#x2F;20150511&#x2F;243083&#x2F;Scroll_Back_The_Theory_and_Practice_of_Cameras_in_SideScrollers.php" rel="nofollow">https:&#x2F;&#x2F;www.gamasutra.com&#x2F;blogs&#x2F;ItayKeren&#x2F;20150511&#x2F;243083&#x2F;Sc...</a>
OscarCunninghamover 7 years ago
The camera in Super Mario World worked at very similarly in 1991. Isn&#x27;t this stuff pretty standard by now?
londons_exploreover 7 years ago
How about a neural network model predicting where the player will be in one second, and center the camera there?<p>That lets the player see where they&#x27;re going.<p>The network would have the local game map (including enemys positions and velocities), together with a few seconds of player history as input. It could be trained on beta users.
评论 #15792612 未加载
评论 #15792710 未加载
评论 #15792664 未加载
评论 #15793033 未加载