I opened this game in an incognito tab. And started dev tools.
The entire game is only 2.8 MB. It loads fast. Such graphics, much small. A lesson for modern web developers about website obesity and performance.
Request: a campaign mode where you download my cities' map and let me flyover and protect it from inbound hordes. Maybe let me network with other players in my city to coordinate defence or watch our neighbourhoods burn!
This is incredible! Were you a Subspace Continuum player? The similarities are many and my (albeit not great) skills translate right over. Although discrete life/weapon energy removes some of the 1v1 strategy, it doesn't feel lacking at all. Dogfighting is a lot of fun, lots of generally pleasant players in from HN. Love it! Wasted hours grinding level 4 but the rainbow flag was worth it so I can dominate with flair :D<p>This. Is. Ace! Thank you!<p>Callsign: tseug
I'm amazed by how well this works on mobile. I literally played this game for about half an hour on my phone in the HN app web view because it's just so much fun. I'm used to normal web pages that don't even really work on mobile and this game just worked seamlessly without any problems whatsoever. Great Job!
This really is an addictive game and the attention to detail is amazing. As a web developer myself, I'm quite familiar with building a typical web application but nothing close to this. If you ever decide to write a piece explaining how you built this at the high level, peeps like myself will find it extremely valuable.
Reminds me of `Raptor: Call of the Shadows`: <a href="https://www.youtube.com/watch?v=j19rc8YB3sY" rel="nofollow">https://www.youtube.com/watch?v=j19rc8YB3sY</a><p>Plenty of nostalgia there as that was the first computer game I ever played and a classic from the 90s.
That was a lot of fun! One quick request - can the level-up popup not appear square in the middle of the screen? That can be a real problem if you happen to level while you're in the middle of a fight.<p>One other quick request, now I think of it - can the key event handler pass F11 through? Being able to un-fullscreen would be handy.<p>Awesome game! I look forward to the writeup on the tech stack and how it's done.
This game reminds me of XPilot released back in 1992: <a href="https://en.wikipedia.org/wiki/XPilot" rel="nofollow">https://en.wikipedia.org/wiki/XPilot</a><p>Some gameplay footage: <a href="https://www.youtube.com/watch?v=LiO6XYt8M14&list=PL192CF249EA2E99AA&index=1" rel="nofollow">https://www.youtube.com/watch?v=LiO6XYt8M14&list=PL192CF249E...</a>
Apparently these are called "io games". I was visiting family last month and watched my nephew play these for hours.<p>Large list here: <a href="http://iogames.space" rel="nofollow">http://iogames.space</a>
I played it for two minutes and immmedialy had great memories of Subspace multiplayer.<p>And it even still exists!
store.steampowered.com/app/352700/Subspace_Continuum/
Very nice game, but I couldn't enjoy much because of my high ping. I'd like to see an South America and Africa servers. AFAIK AWS provides South America servers for Sao Paulo, Brazil.<p>Are there any plans on letting anyone host their own servers?
Played on the pc for about 20 minutes; great fun but controls mess up sometimes (shooting). Tried on my iPhone6s but screen isn’t correctly; bottom 20px or so are missing in safari.<p>Great fun though!
Kudos! I appreciate anything that works out of the box with uMatrix blocking enabled.<p>Gameplay wise: looks like you may want to slow down the reverse speed... or not it's pretty fun as is
This reminds me of two very popular age old games (from around 1990's) called Inner Space and Critical Mass.<p>[1] <a href="http://www.sdispace.com/index.html" rel="nofollow">http://www.sdispace.com/index.html</a><p>[2] <a href="http://www.windowsgames.co.uk/critical.html" rel="nofollow">http://www.windowsgames.co.uk/critical.html</a><p>Love this game :)
Needs error handling for unsupported browsers, which seems to be anything other than bleeding edge latest browser version. Can't get past "enter name", it just sits there doing nothing. I prefer to hold off on bleeding edge browser versions because backwards compatibility is a good thing to test for.
I don't know if this is HN effect or what but I just dont't get to the game.
All I see after log in is some terrain and, a few moments later "Destroyed by " someone. No units movement, nothing.
The game space is a little crowded i felt. Otherwise pretty cool game !
Do you plan to open source or do you know of a HTML5 game of similar complexity that is ? Would love to read the code.
The gameplay reminds me a bit of an old favorite of mine - Starport: Galactic Empires. I wonder of games of that nature could undergo a revival as browser games.
Congratulations, great game.<p>1. Was cross-hair/radar lock, omitted on purpose to improve screen on time or would any upgrade give that ability ?<p>2. Analytics - In the free for all, do see players avoiding other players if they see their country flag on them?
I can't seem to get my aircraft to move forward using a keyboard. Flying backwards is fine, but using the ^ key is a nogo. Controller works fin theough!<p>OS: Windows 10 (Build 16251)
Browser: Firefox Developer Edition (58.0b10 64-bit)
Damn, this game is so addictive, and so well done. Congratulations!<p>I wish there were more stuff to upgrade/unlock, I've reached level 6 and even't unlocked anything in the past 3 levels.<p>Hi from "Moz://a" in the game!
super addictive game! IMO, when you're at the top, it's a bit much to lose so many upgrades since they take a lot of time to farm! Also, perhaps shared killing-scores and team mode!! Good job!
Really fun! I was super excited to see that it also supports controllers but for some reason there is at least a one second delay between button presses on my xbox controller and the game :(
This is super addictive, well done. Runs incredibly fast too.
As a strategy tip, you can fly in reverse, it's great for dodging missles and maneuvering in general.
Great game, would be nice to be able to switch off controllers though - when I bumped into my G29 it immediately registered and I had to start steering :)
Works buttery smooth on Chrome 53 on Android over a cell connection (90ms latency). Can't wait to review on desktop to view the WebSocket traffic!
dammit this is addictive, even to me!
please add a "auto lock" feature, that you can find in military aircrafts since the 80s, like a "god mode".
Gameplay feedback:<p><pre><code> Mohawk (helicopter) and Prowler (stealthy) don't seem worth it.
</code></pre>
The helicopter dies from a single stray rocket, random spam and attacks from behind. Alt+arrow for strafe worked in DooM because field of view always pointed away from the player. Here, strafing is hard to get used to.
Since there are already 2 keys for ability, why not make one of them "strafe left" and the other "strafe right" ?
Also, because helicopter lacks a clear point, it's harder to aim.<p>Stealthy Prowler is very slow and not especially fun to play. To the point that only effective way to play is to cloak after every rocket fired. You crawl towards a victim, then shoot at close range, then recloak. Visual notification is quite subtle, there's no sound and you end up mashing the ability key never quite sure if it already worked. So it kinda works against newbies... but sneak attacks are also effective with Goliath (the fat one) and Tornado (multifire). So I don't see the point. And here's the kicker: advanced players see it because they play (and aim!) by radar. This is an issue when fighting away from the crowd.<p>Thoughts on upgrades:
- I would appreciate a kind of "laser sight" upgrade. Each level would render a laser line in front of your plane, and the line would get longer with levels.
you just wasted my entire day :D<p>btw it performs better on Firefox 57 than chrome, I had some lags on chrome then switched to Firefox and it worked without a single lag
Awesome game. My only request would be make the planes less maneuverable and move more like real planes. This would make it less chaotic and allow more dog-fight and strategic play.
blue tooth physical keyboard on ipad: caps lock kills controls.<p>please update to ignore case in controls.<p>also bug, BT KB kills any touch control on an ipad... plus it hangs on a certain direction and contrl dies very fast...<p>way too buggy to even play on an ipad with a BT KB