“The fact that Annapurna could bring a dedicated marketing budget felt important.”<p>This article sounds like a result of that marketing, although it does sound like an interesting game. The best part is the mention of inbflat.net that I hadn't heard of before and is awsome.
I played through this last night and it was interesting, surprising, weird, and very artistically and technically competent. I think it's the most interesting game I've seen this year, and I play a lot of games. The only thing that was slightly disappointing was that it's short, which I mitigated by playing it through twice.
> He’d saved up a bunch of money before leaving his job, and figured he’d have the game out by the end of 2013. Two years later, he had spent all his money, and Gorogoa wasn’t finished.<p>That's the dream, followed by the nightmare
Marketing or not, I got the game and played in one sitting. Initially I did not realize how it was getting solved. Soon the creator’s puzzle techniques started becoming evident (repetitive) and then it was enjoyable. Became easier though.