Response doesn't make sense at all<p>"This title is from 2007, so we are unlikely to devote any valuable engineering resources to this issue, which is most likely caused by outdated API modules"<p>Doesn't make sense #1: Reason to not fix because it is from 2007, what about counter strike?<p>Doesn't make sense #2: Fixing the issue implies devoting "valuable" engineering resource, does it mean they don't have enough engineers or such issue is extremely difficult?<p>Doesn't make sense #3: "outdated API modules" was that likely from an educated guess and what does it mean even.<p>It sounds really foolish for a reply of this calibre to a community of supporters. I love AMD for what they're doing technically but I hope someone can at least promise to fix it soon before this hits the larger community.
Wow. That is kind of bad. I love to play older games regularly, and had high hopes, because amd provides more and more linux support. But this is kind of a dealbreaker for me. Just wait what happens if reddit and the news get wind of this. i mean it will not be EA kind of bad, but it will surely be bad.<p>only if the reply is and will be the official position.
This is a tough one for AMD, because while the number of gamers directly affected is low (~1500 daily players on Steam), it hurts the brand badly - people will think other games might lose support also. That kind of FUD is gold for a competitor.
> You can be an outdated API module<p>Nice.<p>Still though, I assume the issue is larger than "some game from over 10 years ago is not working" and is more like "an entire API is not working"? If so, this also has serious consequences for higher-impact applications as, for example, in a professional setting like CAD. It would reflect badly on AMD if they "intentionally" break things, or at least intentionally not fix them.
My biggest problem with this isn't that some DX9 games (including AAA titles like Red Alert 3 and Witcher 1) don't work on newer hardware; I can understand some old titles having trouble running on new hardware.<p>What stings me is that they did work in the pre-adrenaline drivers: this was a regression in functionality across the board on current hardware.
The way AMD handled this issue seems to be unacceptable. We all go through the cyle of product future features, deprecating the older features and maintaining the compatibility. Its our best interest not to break the compatibility without having telemetry of how its being used.
"Other problems with the latest driver included glitching, flickering, screen going blank for several seconds, radeon settings manager crashing, relive failing to load, severe drops in fps..."