This is one of my favorite graphics/rendering papers from 2017; great work from the entire DWA Moonray team! In addition to the main paper, there are some other materials that were presented at HPG and SIGGRAPH 2017 by the same team.<p>HPG Slides: <a href="http://www.highperformancegraphics.org/wp-content/uploads/2017/Papers-Session5/HPG2017_VectorizedProductionPathTracing.pdf" rel="nofollow">http://www.highperformancegraphics.org/wp-content/uploads/20...</a><p>SIGGRAPH Course Notes (the relevant part begins on Page 35): <a href="https://jo.dreggn.org/path-tracing-in-production/part1.pdf" rel="nofollow">https://jo.dreggn.org/path-tracing-in-production/part1.pdf</a><p>SIGGRAPH Slides: <a href="https://jo.dreggn.org/path-tracing-in-production/MoonrayV3.pdf" rel="nofollow">https://jo.dreggn.org/path-tracing-in-production/MoonrayV3.p...</a><p>Also, the actual shading system they used was also presented at SIGGRAPH 2017: <a href="http://blog.selfshadow.com/publications/s2017-shading-course/dreamworks/s2017_pbs_dreamworks_notes.pdf" rel="nofollow">http://blog.selfshadow.com/publications/s2017-shading-course...</a>