I'll admit that I went to the page skeptical, expecting another "let's see how some arbitrary mathematical function turned into a song sounds," but I was pleasantly surprised that some of these sound decent.<p>It makes me wonder: what if we take existing songs, try to find space-filling curves that explain them, and then look for different paths through those curves? In other words: would it be easy / possible to parameterize existing songs as curves, so that we can find which subset of the space of space-filling curves is actually interesting to human ears?
Well that's interesting. The fast-playing 2d curve (the fourth audio file, under "Meander fast track") sounds a lot like a solo, a taksim, in an oriental scale - Ussak, perhaps, or Segah, although the tuning is western. It's like music made out of a heavily stylised and simplified arabesque. So cool.
The synth cutting off and glitching are so irritating! Seems like a lot of work to put into something to leave really jarring artifacts all over. If you ever create or edit audio, all tracks and samples should start and end on the zero crossing. Otherwise the jump "back" to zero introduces lots of noise. Sticks out like a sore thumb on a spectograph
interesting.<p>on the same topic, i been also curious of something and wonder if anyone have the answer to this.<p>lets say i have a track playing just one note (to be specific, a frequency measured in hertz, lets say 528) for one minute and we want this to be as pure sounding as possible.<p>what is the best approach to do this?<p>in addition, if the audio file is in WAV and we convert them to mp3, do we still lose a lot of quality even though we are just playing same note for 1 minute?<p>how cam we achieve playing the purest sound without music file taking up too much space?