also... <a href="https://shaunlebron.github.io/t3tr0s-slides/#0" rel="nofollow">https://shaunlebron.github.io/t3tr0s-slides/#0</a>
using clojurescript in place of ES6
There's a link to the code from the help and game over screens, but here it is for anyone who missed it: <a href="https://github.com/nullobject/tetris" rel="nofollow">https://github.com/nullobject/tetris</a>
May i suggest adding settings for DAS and ARR. It's quite hard to play fast without.<p>simon.lc/tetr.js is currently my favorite web based version and i think a good standsrd
Good work, however a little feedback...<p>This works fine at lower rates but once you hit anything greater than 120 or so there's a noticeable lag between hitting the key to rotate and the shape actually rotating - enough that the shape will often have moved a couple of spaces by the time it rotates which makes it very difficult to play.<p>Not sure if that's inherent to the framework or just how this particular version is programmed.
I have wanted to try creating a game with ES6 and React for a while but been too busy recently. Thanks for this, it's great to see your attempt, I think it plays and looks great. Any unexpected challenges or issues experienced when using React for this? (I am experienced with React, just haven't used it for games, I also have experience creating games, just not with React).
Back button doesn't work on the "How to play" page and there's no obvious way to close it (there should at least be a close button in the top right corner). I thought the "Resume" button would open your resumé so I didn't think of clicking on it at first.
fyi: <a href="http://timothypratley.blogspot.com/2015/07/you-should-be-using-figwheelreagent.html" rel="nofollow">http://timothypratley.blogspot.com/2015/07/you-should-be-usi...</a> using clojurescript in place of ES6