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Generating artwork with Haskell

102 pointsby Homunculiheadedabout 7 years ago

5 comments

sgentleabout 7 years ago
Super cool! I'm excited to see more FP and determinism in the generative art world. A while back I started trying out deterministic animations, ie (seed, t) -> (shape) rather than (oldshape) -> (shape). It requires a bit more brain-twisting to get started, but it has some really nice properties. Not just repeatability across runs, but frame skips, speed changes, rewinding, looping and composability all get much easier.
0x17Aabout 7 years ago
This is what I love to see about programming.
评论 #16567828 未加载
mishurovabout 7 years ago
Wow, so progressive.<p>What about the real world mathematical and computational problems?<p>&quot;Meep (or MEEP) is a free finite-difference time-domain (FDTD) simulation software package developed at MIT to model electromagnetic systems. Meep used Haskell to generate C++ code, after Meep 1.0 Haskell generation droped in favor of handwritten C++ code.&quot;<p>Alright then.
cpachabout 7 years ago
Nice! Reminds me of an algorithm from one of the volumes of <i>The Art of Computer Programming</i>.
FraKtusabout 7 years ago
His work is based on the Cairo library. It has a big potential for vector drawing but still it&#x27;s very easy to use and has a very permissive license.