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Patterns for Influencing Behaviour Through Design

65 pointsby allover 14 years ago

5 comments

some1elseover 14 years ago
Woah, great resource. Nice and compact. As I'm fond of trees, I decided not to print the PDF, but to add a Table of Contents with links to subsections on the second page, so it's easier to use as a quick reference.<p>Should fit for desktop usage: <a href="http://dl.dropbox.com/u/1508039/DesignIntent-draftoc.pdf" rel="nofollow">http://dl.dropbox.com/u/1508039/DesignIntent-draftoc.pdf</a>
tomjen3over 14 years ago
Nice and super useful, now we just need a way to destroy any gains made from modifying peoples behaviour.<p>If you want me to act differently but can't afford to spend the time to actually get me to do so by convincing me of the rightness of the action using rational means, I have to assume that there isn't any benefit to me, and act accordingly.
Natsuover 14 years ago
The 'Machiavellian Lens' is entirely too prevalent in technological design, but it's still interesting to read through them. I've seen most of these things before, but never really analyzed them.
Lorinover 14 years ago
Looks like the site is crapping out, anyone have a mirror?
jackolasover 14 years ago
These seem interesting... not a great read but maybe I'll reference them at random on my phone on the go.