If you want to be sure people don't try to organize things like this in the future, this is how you do it.<p>a) They already refunded all the money the received.<p>b) And now it's costing them even more money...<p>c) And a big portion of the problem was "Widespread cellular connectivity," which, yes, a sophisticated organizer can mitigate... But really, it's not their fault. Users "BYOB" (Bring Your Own Bandwidth.)<p>So, it was supposed to be fun, and it turned into a liability instead. This precedent makes it way less likely for people to ever want to do something similar again.<p>They're paying $75 per person, because the people didn't get to play a game when they got there.<p>Thanks, lawyers.<p>This is why we can't have nice things.
It was poor planning and I assume dishonesty on the local organizers part. I attend school a couple blocks from where Fest was held. Even by myself, I almost always lose signal in the exact area where Fest was held. Its usually not much of a big deal because I can walk for another block and get signal back, but if you're having an event in that exact spot that require cell signal, you're going to have a bad time.
Why does everyone have to sue everyone else in the states? People mess up, get over it. It wasn't wise to spend money on travelling in the first place imo.
The app was in such terrible shape at that point, both on the client side with crashes and etc, and random login issues on the server side ... I can't imagine how they thought they were going to pull that off.
How does something like this event happen? Pokémon Go was huge, and I’d just expect that Niantic would have hired competent organizers. 20,000 pissed off people has a huge negative word-of-mouth potential, and it’s not like they had to have this thing in the first place.<p>Anyone with experience in this world, how does a big company miss the boat so hard?