Don't let the price fool you. The price is why I bought the original Leap Motion hand tracker and I was so disappointed. The technology was very good, but its design as a human interface device was abysmal. I am still really confused why they thought it would be good to require that an interface be created for every piece of software it interacted with, rather than allowing that as an option but also having a consistent, operating system level driver that worked across apps with a set of basic gestures.<p>I basically got no use out of it and strongly regret the purchase. That's the catch though, the price was just low enough to make me not that enraged, kind of like this thing here. Am I going to do it again? Oh gosh, I might.
Official announcement post from Leap Motion: <a href="http://blog.leapmotion.com/northstar/" rel="nofollow">http://blog.leapmotion.com/northstar/</a>
$100 hand-tracking by itself that worked really well would be valuable.<p>The entire gesture interface has stalled. Google Soli, for example, hasn’t progressed:<p><a href="https://atap.google.com/soli/" rel="nofollow">https://atap.google.com/soli/</a>
Leap Motion: What do developers want?<p>Developers: Hand tracking on mobile and an updated Android SDK.<p>Leap Motion: Ok, here's the blueprints to a PC tethered AR headset.
I'm assuming the general idea is that multiple layers of depth perception are not necessary if everything rendered is at very consistent range such as at your hands in a natural position? Reminds me of the early oculus ducktape prototypes vs VR headsets that cost tens of thousands of dollars. Limited capability but straight forward and cheap in comparison.
I had assumed these videos of wearable UI (pictured in the article) were recorded on a Meta-2. Now I guess we know better.<p><a href="https://mobile.twitter.com/keiichiban/status/968534116420513792" rel="nofollow">https://mobile.twitter.com/keiichiban/status/968534116420513...</a>
That's incredibly affordable. These guys are impressive. I especially like that they're software centric and they're interested in plugging into as many devices as possible.
They made some really interesting design choices that prioritize optical quality over every other factor (ergonomics, look, etc.). Really interesting approach to create a device that’s esentially only for UX prototyping. Cudos to the Leap Morion team!