We just launched a redesign and ground-up rewrite of Guilded, which makes it easier for gamers to build and organize teams. There are also a bunch of of new features, like fully-featured forums, customizable team dashboards, team streams, and team rosters.<p>On the tech side, the frontend was all written in React 16 + MobX. Besides the redesign and new features, there were a lot of technical goals related to the frontend infra that we were trying to achieve, which are allowing us to move a lot faster now.<p>Anyways, hope you all think it's cool, would love to hear any questions/feedback.
I've seen it before and I think it looks slick. I have one suggestion or maybe observation. Finding a team currently requires to manually apply by browsing through the list. Whenever I see a team with one member inside (and that's how many teams look loke), I don't feel like applying, because there's got to be something off about it, right? So I don't apply. And then, there's this thing where I would have to apply to several teams at once, which makes me kind of uncomfortable.<p>Do you have any plans for automating this process? Tinder for team finding, maybe? (:
I wrote about this Guilded update for the Initialized blog, because I'm so enamored with this product that probably would have saved me from needing to learn a lot of HTML two decades ago. It did serve me well, though... but I'd have rather been playing Q2CTF<p><a href="https://medium.com/initialized-capital/if-guilded-had-existed-20-years-ago-i-may-have-never-learned-to-code-d07a9b29ffa3" rel="nofollow">https://medium.com/initialized-capital/if-guilded-had-existe...</a>
Yet another gaming community; it's very interesting how these continue to crop up but never end up sticking around. Off the top of my head: Justgamed (oldschool), GotFrag (oldschool), Raptr, Gamurs, Gosu, etc. etc. etc. You probably won't tell me, but how did you get funding? I've done a few esports projects and I even played CS professionally so I have a lot of background in the industry (although I'm doing engineering/product nowadays). It seems that whenever investors hear esports, they slowly back away.<p>As far as guilded.gg is concerned, I think the social aspects just bog the idea down. It's cool to have a discord bot that sets up scrims, you really don't need a whole "social platform" behind it. But slick design and good luck!
This is super awesome! Cheers from the Discord team here! :)<p>EDIT: One bug, it lets you try to DM invites to other bots on the server. We don't let bots DM bots on an API level :O
This looks absolutely beautiful, and I'm a huge React + MobX fan as well. If I were still in my gaming prime, I'd be all over this. Great job!
I would recommend you also support iRacing. It's probably the game where the largest percentage of players are in a team on some level, and actively race under that team.
Sounds great on paper, but I am in 25+ discord servers, of which many used by official game communities on reddit, overwatch teams and league of legends - and none are using guilded or integrate with - why is that?
They seem to fit the agenda pretty well, because of their members' needs:<p>- They need organizing<p>- They share a lot of media<p>- They have community nights/events<p>- They have tons of bots to do this or that (in a microservice fashion) that could be phased out by one "rule'em all" bot
So, I went in and tested it out, and it seems like certain games can't be added. Do you manually choose which games to support? If so, what do you do when a group/user wants to add a game that isn't in there? It seems like if someone sees one of their games isn't supported, if it's their primary game, they might just not use the service.<p>Are you looking into a way to let users add "Custom" games, or request support for a game?
Very cool, seems like a nicer version of enjin.<p>Something I noticed, I use the middle mouse to scroll and the page let me scroll to the right into a giant empty space.
I don't really want to look at this at work. Is it only strictly for video games? Teams are big in Magic: the Gathering (yes, Magic Online is technically a video game but for most it's a testing and preparation tool for paper Magic tournaments).
Only a tiny number of games represented. The idea is cool but to really shine it should not require official support of specific games, and the officially supported list should be a lot longer. Where's Day of Infamy? Rainbow Six? RTS games? I'm assuming this list will grow with time. If you add new games every day I think that would reflect positively on your product.<p>To be honest, a guild which is serious about itself would be much better served by their own custom website in my opinion. I'm just trying to gently say is there really a practical use for (yet another) of these websites?