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Planning a Morrowind all-faction speedrun with simulated annealing, part 2

232 pointsby mildbyteabout 7 years ago

5 comments

JasonSageabout 7 years ago
This was a blast to read! I enjoyed both parts, and I&#x27;m really looking forward to the next.<p>Reflecting on the pieces, the author is pretty talented at communicating effectively—I found the material interesting, the writing style lively enough to enjoy, and the presentation to have just the right balance of explanation and example. It&#x27;s so well done I didn&#x27;t think of any of these things as I read.<p>The author&#x27;s bio is also a standout piece of writing to me: <a href="http:&#x2F;&#x2F;mildbyte.xyz&#x2F;about.html" rel="nofollow">http:&#x2F;&#x2F;mildbyte.xyz&#x2F;about.html</a>
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ravabout 7 years ago
10 minutes for Dijkstra on a graph with only 6500 vertices and 16000 edges sounds fishy - I&#x27;d expect that to take way less than a second.
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shawnzabout 7 years ago
What kind of software do speedrunners normally use for route planning? It seems like an underserved niche to me.
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skocznymrocznyabout 7 years ago
Now do it with blockchain.
LoSboccaccabout 7 years ago
&gt; marksman, mysticism and sneak secondary<p>stealth archers best build confirmed empirically <a href="https:&#x2F;&#x2F;imgur.com&#x2F;gallery&#x2F;4xAA7" rel="nofollow">https:&#x2F;&#x2F;imgur.com&#x2F;gallery&#x2F;4xAA7</a>
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